How many of these players were doing the math to select the best player each and every play?
Well
@Cyrus the Adequate , I did.
Every play. Yeah, took between 1 and 2 hours.
When we said the math was tight,
we meant it. When we said BE CAREFUL - it's human nature to succumb to event distractions, we meant it. When we explained that the design with LEAGUES meant that only 25% of the people playing would win an extra upgrade kit by staying in that band, we meant it.
In beta we seriously detailed all this, and in the live game,
we brought over the same analysis we did in beta - to you all here for live. @xivarmy wrote up the exact recipe, and urged people to follow it for winning results. He actually broadened the core design so as to give a few options that would work.
@Pericles the Lion added his considerable and accurate playing analysis from both beta AND Live
to the same conclusions.
1) Some people balked @ spending diamonds for the Ultimate coach
2) Some people start off correctly, but got distracted by daily specials they wanted
3)
Some people couldn't figure out the cadence and design of using the FREE progress coach a few times, or the FREE Leagues coach in conjunction with that - for a TOTALLY FREE WINNING SOLUTION.
4) Some people got distracted by not choosing the right runner, because they wanted the runner's prize
5) The last day diamond rush by OTHER PLAYERS is hard to model, but it's a lifeboat and Inno knows it. If others spend, and you don't - You can get caught on the wrong side of the fence - which many do.
So yes, there is a huge success variability in this type of event, and it DOES have distractions,
on purpose. Inno's not here to create a playground. There here to extract money from you - it's a BUSINESS.
These multiple distractions, seemingly innocuous individually, allow very little collective slack. That's what we mean by razor sharp math - and it's GOING TO GET SHARPER this year, too.
In other words, small individual deviations from the FULL success path will increase the chance the mistakes sum to a FULL net failure to achieve your goal -
and to recover you must spend money or diamonds, to reverse that outcome.
Inno banks on this happening. How do you think they do this? Aren't all their games FREE?
It isn't because they chronically give stuff away...
The handwriting is on the wall.
FoE Events are migrating at some rate (maybe fits and starts, fast then slow, maybe 2 steps forward, 1 back to let everyone rest from it...)
to some expenditures (diamonds, cash or both..) from the player community. This historic posture that - if you work hard and play the event in earnest and in full, you'll get a complete building for free" is clearly being challenged quietly by game designs and actions, not words or ANY posted clarity that seems to resonate with the community as affirmation of the old policy..
It matters not what you think you're entitled to... there is a new dawn coming here to this cozy place that advertises "Play FoE for free".
What that classically means continues to shrink, and gets new scrutiny and maybe - a new definition. It's very dependent on individual opinions and the optics of the term: FREE.