Sorry
@Algona, but I've said it once and I'll say it again...
Many proposals have been asking for Guild Leaders to have more controls over those participating in GBG. But you don't need them. Why? Take my Guild as an example. Besides me, a Leader, there is another Leader, one sole Founder, and the remaining 42 Guild members have lesser rights, of which only some participate in GBG. I am the main player in command of the GBG operations, but I made very damn sure my fellow Guild members knew what they were supposed to be doing. I went as far as typing a 1.000 word GBG Guide in the Guild Forum explaining with sufficient detail what we should do, where, and when. Then I reposted it in a Group Message with my Guild members who play on mobile, highlighting that they are not to respond to it, which they haven't. I wrote it after reviewing some important information and strategies that seemed to work, and I might post it here some day.
It's all a matter of how good your leadership
already is. You have to make sure that your Guild members know what they are doing, and only a good leader can set guidelines that others can follow easily, without needing special rights to make the guidelines for them. Without proper guidelines from the Leaders, your Guild won't know what they should be doing and that results in chaos. If you want to microcontrol (is that even a word?) your Guild members, that is poor leadership in your part. If your Guild members aren't doing what you want them to be doing, that's poor leadership in your part. If you make it clear enough for them to understand what to do, that is good leadership in your part, and you don't need new rights to do that. I know I don't need extra rights to control my fellow Guild members, since that might have the opposite effect: less GBG participation.