-Athena-
Active Member
I was so excited about the prospect of the champ farmers losing their inflated points that I am seeing I may not have read everything thoroughly.
Here is my feedback and suggestions on each proposed change:
Additional Recalculation Timers
Probably the biggest change we plan to implement is that we're going to change the daily calculation to a 4-hourly calculation. A huge draw of GvG is the camaraderie at reset time when the strategizing and teamwork happens. I agree something has to be done about lag and glitches but many of us have stuck it out in this game because of the people we GvG with and I think it would be a huge mistake to take that away. What if you had fewer calculation times than you are suggesting like every 12 hours? I also think a guild shouldn't retake a tile they drop for at least 24 hours or somehow make it less desirable to retake. Beach bubbling the same tiles every night to protect their inner tiles as well as the all the champ farming just creates more lag I believe. If there has to be lag at least let it be because guilds are actually fighting other guilds in the true spirit of GvG.
With this we hope to improve the issues we have with lag around the recalculations, as well as increase the GvG participation by opening accessibility of the feature not only to those who are available during the recalculation time each day. Don't discount the impact that every new feature you add to the game and each time you have an event running has on bogging down this game.
Removal of Bronze Age Units. Sounds good.
Reduce Point Farming Profitability
To combat farming ranking points with Champions, once a sector is freed, all units that were placed there will be replaced with random, NPC units of the sector's age. In the All Age Map, the units will be replaced with units from the highest age. I like the end of champs for their inflated points but you also need to make sure people aren't just putting in EMA troops into the AA tiles and getting Space Age back at no cost to them. If they put EMA troops in and then drop the tile to farm then replace with random troops from the lowest era that were placed in that tile.
Confirmation Checkboxes Sounds good.
Camera FocusSounds good.
Bug Fixes
Finally, we plan to address several bug fixes specifically impacting GvG, to improve the quality of the feature. These bugfixes will be detailed in future changelogs. Waiting to hear more about this. First and foremost get the maps to reset/refresh so we can see bubbles up or down and sieges up or down and the siege/defense army boxes orange when a siege is down.
Here is my feedback and suggestions on each proposed change:
Additional Recalculation Timers
Probably the biggest change we plan to implement is that we're going to change the daily calculation to a 4-hourly calculation. A huge draw of GvG is the camaraderie at reset time when the strategizing and teamwork happens. I agree something has to be done about lag and glitches but many of us have stuck it out in this game because of the people we GvG with and I think it would be a huge mistake to take that away. What if you had fewer calculation times than you are suggesting like every 12 hours? I also think a guild shouldn't retake a tile they drop for at least 24 hours or somehow make it less desirable to retake. Beach bubbling the same tiles every night to protect their inner tiles as well as the all the champ farming just creates more lag I believe. If there has to be lag at least let it be because guilds are actually fighting other guilds in the true spirit of GvG.
With this we hope to improve the issues we have with lag around the recalculations, as well as increase the GvG participation by opening accessibility of the feature not only to those who are available during the recalculation time each day. Don't discount the impact that every new feature you add to the game and each time you have an event running has on bogging down this game.
Removal of Bronze Age Units. Sounds good.
Reduce Point Farming Profitability
To combat farming ranking points with Champions, once a sector is freed, all units that were placed there will be replaced with random, NPC units of the sector's age. In the All Age Map, the units will be replaced with units from the highest age. I like the end of champs for their inflated points but you also need to make sure people aren't just putting in EMA troops into the AA tiles and getting Space Age back at no cost to them. If they put EMA troops in and then drop the tile to farm then replace with random troops from the lowest era that were placed in that tile.
Confirmation Checkboxes Sounds good.
Camera FocusSounds good.
Bug Fixes
Finally, we plan to address several bug fixes specifically impacting GvG, to improve the quality of the feature. These bugfixes will be detailed in future changelogs. Waiting to hear more about this. First and foremost get the maps to reset/refresh so we can see bubbles up or down and sieges up or down and the siege/defense army boxes orange when a siege is down.
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