GreatOZ the Wizard
Member
Thoughts on being able to click on a guild banner when trying to get in to a sector to battles some of the older people in my guild have problems with going to view sector each time.
@athena9 I think an important consideration you missed, however, is that the game will now be providing free SAM troops to kill as well since it doesn't matter what was put into the sector prior to it being released, only that it was filled. Any unwanted troops can be converted into SAM troops for farming in this way.
I'll say it again. Make GvG battles award 0 points. If farming is a problem that needs to be addressed, this is how you do it. Any other 'solution' will simply change how people farm, not get rid of it.
The worst thing these changes do is alow a guild to take an entire map in a day with a big enough guild.. these changes only favor large guilds with lots of GvG players.I'm actually not opposed to the zero points idea. It's an outside the box idea which always deserves consideration.
I do think the developers' idea of replacing of troops with highest age units is dead wrong and should be lowest age or mixed bag.
The worst thing these changes do is alow a guild to take an entire map in a day with a big enough guild.. these changes only favor large guilds with lots of GvG players.
Thoughts on being able to click on a guild banner when trying to get in to a sector to battles some of the older people in my guild have problems with going to view sector each time.
That needs some serious tweaking.
The worst thing these changes do is alow a guild to take an entire map in a day with a big enough guild.. these changes only favor large guilds with lots of GvG players.
That's not the way I read the announcement. Ranking is determined every four hours.This also doesn't directly resolve the lag issues at recalc. Fighting is still going to center around resets when people are available. The reset that's directly before the ranking calculation will be the most important one. Hopefully the rank calculation moves later, otherwise, the 4 pm (EST) reset is going to become the most important.
This also doesn't directly resolve the lag issues at recalc. Fighting is still going to center around resets when people are available. The reset that's directly before the ranking calculation will be the most important one. Hopefully the rank calculation moves later, otherwise, the 4 pm (EST) reset is going to become the most important.
@dontwannaname reads the Announcement correctly.That's not the way I read the announcement. Ranking is determined every four hours.
Just look at the NBA - top players teaming up to get easy championships/achievements.
I expect this was done to drop troops built up from high level Traz, and lower guild treasury inventory. This would help get people spending Diamonds again
Looks like FOE wants us to spend Diamonds for AA map GVG or to lvl up to space age if not it will just be dominated by the highest age troops ie space age sound like the lower age GVG fighters are now obsoleteAs always, we'd love to hear your feedback, so please leave any comments or concerns in this thread. We're hoping with your help, we can shape these improvements to achieve an overall better experience for all who participate in GvG.
Many thanks,
Your Forge of Empires Team
Announcement: https://forum.us.forgeofempires.com/index.php?threads/guild-vs-guild-improvements.26594/
lol, it's not about shielding, they now can take 6 times as much per day with their more players and more troops.. you can get wiped and take half the map the next day.6 recalc will definitely end the top several guilds from reshielding everything, going in global bragging they're the best for 30 minutes, then put on Bunny Slippers before going to bed. GvG has turned into 20 Min GvG at Rollover then nothing to do till next rollover. Reshields will get expensive doing it every 4 hours.
I expect this was done to drop troops built up from high-level Traz, and lower guild treasury inventory. This would help get people spending Diamonds again
But at least it is something rather than scrapping GVG at least they are starting to look at it surely thats a step in the right direction
You are leaving out the easiest fix of all ... quadruple the medals cost to place AA sieges and you will solve all of it.Does the game really understand what it means when they re-fill the sectors with higher aged troops really means.? It means the champ farmers will drool at the sight of MORE and MORE points. If the game really wants to curb Champ Farming and by the way, who the heck cares about that anyway, people who can't do it.? Also, I do NOT Champ Farm, I fight for real. Most all of us know who the Champ Farmers are and who are not. Additionally, if you really want to discourage this, then have the dropped sectors revert to spears, placed FULL of 8 slots of them. Because, let's be honest, who the heck really wants to fight 80 wins against pointless spears anyway.
Now, to fix it all. NERF the points that Champions spit out. Simple solution right.? Or too simple for people to think about it. There are so many level headed people here who give great advice, but why bother, they will do what they want too anyway. This is a waste of my time writing this. Just destroy the game already and be done with it. You all are doing a great job, little by little. Don't slow tear the bandage, rip the bandage off and just shut it down already and stop playing this cat and mouse game with all of us. Improve the servers and problem solved. Nuke the points on Champs, problem solved. Let the crybabies cry and let the whiners whine. Play the game and see you on the battlefield.
6 recalc will definitely end the top several guilds from reshielding everything, going in global bragging they're the best for 30 minutes, then put on Bunny Slippers before going to bed. GvG has turned into 20 Min GvG at Rollover then nothing to do till next rollover. Reshields will get expensive doing it every 4 hours.
You are leaving out the easiest fix of all ... quadruple the medals cost to place AA sieges and you will solve all of it.
FANTASTIC changes which will allow for more players/guilds to fight on the GvG map. The 4-hour cycle time will "break" the stranglehold the all-fighting guilds hold on all of the maps (not just the AA map). As far as removing the Bronzed Age troops from the AA map, it is about time to close this loophole (although, guilds will simply use Iron Age troops). The farming of ranking points through "catch-and-release" of sectors - particularly on the AA map - is something that needed to be addressed a long time ago.As always, we'd love to hear your feedback, so please leave any comments or concerns in this thread. We're hoping with your help, we can shape these improvements to achieve an overall better experience for all who participate in GvG.
Many thanks,
Your Forge of Empires Team
Announcement: https://forum.us.forgeofempires.com/index.php?threads/guild-vs-guild-improvements.26594/