BruteForceAttack
Well-Known Member
You clearly don't understand difference between being a mod and a player posting comments. I urge you to speak to your seniors and figure out.
Make sure in your future poss you clarify if that post is as a mod or as a player.
You clearly don't understand difference between being a mod and a player posting comments.
Which is ironic because that is probably the cause of the worsening lag and other issues.
Another irony. All you GvGers who constantly proclaim that this is a fighting game don't actually fight. I do more actual fighting in one week of GE than you do in a year of GvG auto battles.
Seriously, the reason these rants about GvG lag are always so badly received by other players is the arrogance displayed in them. GvG is not some mystic ritual that only those involved know about. And it isn't the main feature of the game that it once was. And Inno's revenue stream doesn't depend on it like it might have at one time in the past. Whether Inno ever does anything to fix GvG is irrelevant to most players, they're busy doing GE and DCs and Settlements and never ending events. The only real effect most of us would notice if GvG were to disappear is that the guild rankings would change...but then those rankings only really matter to GvGers anyway, so...
What is GE? fighting the same units over and over again?
what the heck is GvG? Hitting auto battle over and over again?
There is a lot more to GVG than auto battle, First of all GVG involves strategy,planning and coordination, then you need to work with other guilds. It's not like on your break or when you are taking a dump fight some 64 battles.
I'm only speaking for myself, but I don't need to be told that the leaders of GvG guilds do much more in planning and such (mostly before actually doing GvG), but the actual GvG fighting itself is actually less demanding than many GE battles. For one thing, you never face two-wave armies. For another, you never face over a 75% boost. Usually much less, and sometimes zero boost. And you don't know which of the DAs you're going to face in each battle, but with your overwhelming boost advantage that is irrelevant. So for most of the GvG participants (unless you include the whole guild in your planning sessions) there is little more than clicking auto over and over.GvG is more than clicking an auto button. I posted this earlier but will do so again...
We don't just willy nilly hit whatever tiles of our rivals. There is strategy involved. We spend 15 to 30 min precalc prepping. We have multiple maps to cover at calc. There are good moves, bad moves. There is timing, quick reflexes, quick thinking, predicting what the other guild's moves will be. You are fighitng in a fluid environment where a single variable (not counting lag) makes you have to rethink quickly. You are fighting actual living, THINKING groups of people.
I'm only speaking for myself, but I don't need to be told that the leaders of GvG guilds do much more in planning and such (mostly before actually doing GvG), but the actual GvG fighting itself is actually less demanding than many GE battles. For one thing, you never face two-wave armies. For another, you never face over a 75% boost. Usually much less, and sometimes zero boost. And you don't know which of the DAs you're going to face in each battle, but with your overwhelming boost advantage that is irrelevant. So for most of the GvG participants (unless you include the whole guild in your planning sessions) there is little more than clicking auto over and over.
. So for most of the GvG participants (unless you include the whole guild in your planning sessions) there is little more than clicking auto over and over.
Go back to Beta INNO then.Sounds like a personal problem. Guild I'm in is incredibly active in GvG in several ages daily and, on my end, the worst I experience is timing issues due to the sector being lost/taken or the siege being broken. In fact, even though we've since had the addition of being able to auto battle (which hardly counts as 'fighting', by the way) from army management, I've noticed that GvG performance has actually increased since before it was added.
Also, what the heck is this thread? Seems like someone dragged some friends over from one of their guilds/servers who are now trying to create some sort of echo chamber in what I thought was the bug report forum. What's the bug here, exactly?
... And Inno needs to hear that. And I can't believe they never read the forum. Businesses should have their finger on the pulse of all their consumer groups by reading feedback in social media outlets like Facebook, Twitter, Forums such as this one.
You keep thinking you're presenting information that Inno doesn't already know. You keep thinking all these passionate emotional pleas will change the internal data that's driving Inno's decision.I get that GvG is not everyone's cup of tea but there are still a lot of us (many loyal long time spending and non-spending players) who enjoy this part of the game.
And we will never see how fighting a predictable AI environment will ever be more fun or more interesting or more engaging than fighting in a fluid environment with actual living, THINKING groups of people.
And Inno needs to hear that. And I can't believe they never read the forum. Businesses should have their finger on the pulse of all their consumer groups by reading feedback in social media outlets like Facebook, Twitter, Forums such as this one. The business I work for has a person who scours all that.
It's a great story with a great lesson and in matters such as those, I'm also tenacious as hell. However, this is not about someone getting up off their lazy behind and restoring a data tape from the backup closet. Had your request involved a large financial investment, the writing of new code, beta and bug testing, et al, you could have complained all the way up to the CEO and you still would have got, "We're very sorry, your messages are gone forever."The point of all this being: sometimes squeaky wheels really do roll smoothly again, if they squeak with sufficient energy and persistence.