Algona
Well-Known Member
Better to look at it a holistic viewpoint, present all ways there are do not assume your method works all the time
You've written a lot and it's crammed full with a lot of very useful valuable and helpful information. But no one will ever benefit from it.
tl;dr
Let me explain. With more tl;dr
You desperately need an editor. Your post is horribly disorganized, poorly written, and just too damn long.
You're writing to players who are pissed off whining ranting because they feel victimized because players better then them are stealing from them. They are ignorant of this aspect of the game or else they wouldn't be here. ,And the first thing they read is paragraphs of you telling them they are wrong.
Followed by numbing confusing pages of incomprehensible information they can'l understand.
Srop for a moment.
I've just treated you the way you treated the plunderees in your post.
I'm telling you what you did wrong. You don't like it much do you? Makes you want to ignore everything else I have to say, eh?
Think about how you feel this moment and apply it to what you wrote.
DON'T GET ME WRONG! I'll repeat it: You've written useful valuable information. But in it's current state useless to the folks you are writing to.
I've just treated you the way you treated the plunderees in your post.
I'm telling you what you did wrong. You don't like it much do you? Makes you want to ignore everything else I have to say, eh?
Think about how you feel this moment and apply it to what you wrote.
DON'T GET ME WRONG! I'll repeat it: You've written useful valuable information. But in it's current state useless to the folks you are writing to.
You cover and inter mix three interrelated deep topics. Mitigating plundering, city defense, and chastising players for being upset.
The majority of the post, city defence, as mentioned upthread, is a years long hotly contested topic. top notch players in the game disagree on it. Worse defence is nowhere near the most effective technique for mitigating plundering because of time to develop, expense, and city space. It works but it's slow. And since it;s not well laid out and intermixed with other topics it;s confusing.
Get an editor, and no I am not volunteering. I won't waste my time trying to explain indepth city defense to n00bs, and I've already written a guide to mitigating plundering. There;s a few copies strewn throughout this thread.
Players in this thread want and need fast easy answers. And there is one.
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Tavern Shield, plunderproofing the city, Collect On Time, manipulating hood placement, motivated buildings, defence, counterattacking, diplomacy. Those are the steps in order of effectiveness to mitigate plundering.
Exactly one of these is sustainable, effective, and can be implemented immediately.
Collect On Time, the real one as in my signature is the third most effective plunder mitigation and easiest (aside from Tavern Shield) for any player to implement. It promotes good play in other ways.
Collect On Time shifts the mindset from playing a game the plunderee can't win any time sonn: defending their city, to a game they can win: preventing getting plundered. This change in mindset is critical, it enables the player to have a positive attitude to mitigating plundering.
Most important a player can start right now. Today.
Is Collect On Time the perfect answer? Hell no. But your reasons for dismissing it are specious corner cases. Collect On Time is effective enough to be the primary method of plunder mitigation used by many top players. If you read the Plunder progress thread, you'll see that a lot of the rabid plunderers agree with that as well.
Collect On Time is easily the best single answer, it's easy to understand, it's effective, it encourages better play, it changes their attitude for the better, and they can do it right now.
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And yeah, I recognize the irony of my tl;dr response.
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