and then they invented aspirin.Works all the time without failure
I think your suggestion is about as practical as offering decapitation as a cure for a head ache. You suggest
I create a guild I neither want nor need so that I can circumvent the logic failures in the encounter tree for
special events.
Why should I or any player be required to donate 160 goods into a non retrievable Guild treasury, in order
to manipulate their way around failures of conception in the progression of a special event ?
As a business model, giving your customers LESS reasons to participate in your product is not a successful
engagement of your customer base in your revenue stream. This remains a dead end in special event
participation and the revenues associated with them. I am not going to throw away trade goods because
you feel that it is incumbent on the customer to manipulate their way past ill concieved fail conditions.
I get it - "failure prevention is not invented here". No problem - not my revenue loss.
I think your suggestion is about as practical as offering decapitation as a cure for a head ache. You suggest
I create a guild I neither want nor need so that I can circumvent the logic failures in the encounter tree for
special events.
Why should I or any player be required to donate 160 goods into a non retrievable Guild treasury, in order
to manipulate their way around failures of conception in the progression of a special event ?
As a business model, giving your customers LESS reasons to participate in your product is not a successful
engagement of your customer base in your revenue stream. This remains a dead end in special event
participation and the revenues associated with them. I am not going to throw away trade goods because
you feel that it is incumbent on the customer to manipulate their way past ill concieved fail conditions.
I get it - "failure prevention is not invented here". No problem - not my revenue loss.
What? Why does it matter if you're in a one man guild or simply alone? They're essentially the same thing, except in a one man guild you have more options. Please give me a logical explanation as to why being in a closed off one man guild is so off-putting that you refuse to do it. It sounds like you're really complaining about having to throw away goods into oblivion, and many quests involve this. Like the "pay coin" or "pay supplies" conditions. The "donate goods to the treasury" quests are really just the same as the coins and supplies ones. You're essentially spending your resources to acquire event currency and prizes. I don't think anyone "likes" donating goods to the treasury in the fashion, especially because most of us have observatories/arcs. If the event prizes aren't worth paying the goods/coins/supplies for, then don't spend them.
The difference is that you don't really throw guild goods away because you can use them to pay for GE.
That was in response to a player that doesn't do GE, so the goods are essentially wasted for him.
I get the impression that many of these quests are designed to get some of us out of our ruts and trying the other aspects of the game. DCs and quests have forced me to battle, which means I finally had to learn how to find out what the different kinds of units are and which have bonuses against which. I can't say I enjoy it, but GE is something I thought I wasn't interested in at first, but as soon as I started doing it more regularly I was hooked.
This is hands down the worst BS luck box event yet. In more than 40 attempts I have won exactly ZERO set buildings from this garbage event! I will no longer jump through the greedy devs hoops any longer. They have completely skewed these events so that the odds are so low, that it's nearly impossible to get all the pieces in these events or all the upgrades needed for an event building without spending our hard earned money to buy diamonds. This so-called "free game" is turning into a game that you can't compete with others unless you spend mad amounts on diamonds. Not sure if the greedy Inno devs read this or not, but if you do:
Thanks for being a bunch of greedy losers!!! Do you really think people are so dumb that we don't see right through what you are doing?!? Having these events almost weekly now and making them harder and harder to complete and get everything needed unless you spend money on massive amounts of diamonds. I mean, where do you expect people to put all these weekly event buildings??? Oh that's right, you expect us to spend money on diamonds to buy more expansions! Well I for one flat out refuse and I will NEVER do another event EVER and I will NEVER spend a dime on this game. I don't care to advance quickly through the game to a point where I don't have enough goods for tech, have my GBs to a healthy level, completely change my city so that it is full of blacksmiths or jump through your hoops to play the game how YOU want us to play it anymore!!!!
I confess, I'm stunned at the number of people who get so incredibly angry about this game ... and then continue to play.
it's nearly impossible to get all the pieces in these events
If you are going to center an event on a specific set of event buildings, at least make the set easier to earn (especially for non-buyers like me). Or, at least, make the alternative failure rewards in the chests actually useful. I don't need renovation kits if I plan to stay in Iron age for a long time. I don't need boosts the tavern can provide. I don't need big medal chests containing 6 medals. I don't need decorations if my traz already produces too much happiness. I don't need 2 forge points I can get easily.
I agree. Inno hands out set pieces to these sets via the daily challenges. So, win the upgrade kits via this event and just wait to win the pieces from the DCs.
Or you could spend money on diamonds and use those to buy lanterns to acquire the upgrade kits and pieces now.