RazorbackPirate
Well-Known Member
I certainly understand your perspective and the perception of the change.Gonna join the group of people who don't like that the surprise boxes are factored into event winnings. I suspected this was going to be the case as soon as they were introduced, and said as much in another feedback thread. Instead of them being a bonus for participating in the previous event, they're now required in order for free players to even have a chance to complete a grand prize building. I rarely utter these words, but I think that's a pretty scummy move. That shouldn't be how you folks at Inno try to drive diamond purchases or get players to log in more.
I'm someone who spends diamonds on events anyway since there's almost always something I want to stock up on (and getting gold in the various Leagues has caught me hook, line, and sinker), so this design shift doesn't really affect me. But it's not cool for anyone who doesn't (or can't) do that.
As a free player, I still got a fully maxed out main prize in 2 cities and a number of daily specials. Sure it requires me to play the previous event, but I've played every event since I started. This move will certainly affect those players who, in the past, may have sat events out based on the prize. They'll now have to play every event enough to get the box for the next event should that have a prize they want.
Where this change has a measurable effect is the number of side prizes and daily specials earned through the event. By giving a needed upgrade up front, there's two less pond jumps we had to complete, missing out on all the extra goodies that come along with that. I'd been feeling that the number of daily specials I got through the event were a bit light, this is why. While the RNG may have had a compounding effect, 30 less jumps means 30 less chances, 30 less chances means less daily specials. The days of getting a second fully upgraded building from a previous year's event may be over. Want a level 10 this or that? Sorry. The stats say you'll get 8 kits max, nine if you're lucky.
I do agree overall this is a scummy move. It forces participation to the benefit of Inno, not the player, at the same time taking away prizes from players who have exhibited the behavior this move appears to foster. No way to spin this other than a nerf of Events.
Who was asking about the difference a 17% investment increase from 51% ownership to 68% ownership makes? This, right here. It seems Nerf Season is upon us. Thanks for nothing MTG.