DeletedUser8796
aid should have no effect on attack or plunder
Ruby,
I have read the forums and the comments. I checked the player i was talking about on foedb.com site. That player all he does is fight. It looks like he just plays to fight not advancing.
I did that for a long time in PE. Just built up my GB's, collected a bunch of FP packs and goods until I was good and ready. Since I wasn't advancing ages I was in that hood for a long time, over 12 months. Sounds like this guy is doing the same thing. It is a viable strategy, much better than rushing through the tech tree, IMO.
Dreadful advice!!I agree, The main reason why i kinda rushing to higher tech tree so i can settle down able to build up my army and GB's. It not until CA and Industrial age is when i starting to see the benefits of my GB's. I am surprised that there are alot of good GB's in that era. It awesome when you have muskets against knights. I found out that the best way to defeat rouges is to have them. This winter event usually offers rouges. That's why i could never beat a player who have rouges. Most of the defense are automated meaning PC takes over and player dont do the battle. It would be great if a player can decide the battle before plunder happens. For those who have issues with plundering, the best way is turn off your city when your not online, then start it up again when your online. When you do that, the player would not bother to plunder you.
yeah i agree , then again what can i do.
Oh I dont know........maybe start with READING all the previous advice youve been given and try implementing it????yeah i agree , then again what can i do.
If your pockets are empty, the only thing a pickpocket gets is a free feel...
2) Delete your defenses to the minimum of two spear fighters....then you become not worth it.
I know there are a lot of folks saying use 1 day cycles, personally I think thats wrong answer.
An attacker can only plunder once per day so with 24 hour productions your at risk of losing a full days production if your not on to collect for whatever reason. Furthermore it's inefficient, the game is set up to reward shorter production cycles so your producing less goods, supplies and coin with the longer cycles.
My recommendation is run short cycles while on, if they get plundered oh well you'll have more cycles that day and won't be getting plundered by that attacker again.
Maybe I've just been lucky so far but haven't been in any hoods where more than a few people are aggressive PvPers on 6 different worlds. Even if a quarter of the hood wanted to plunder me they'd barely impact my progress, and their rewards for the effort will be minimal goods/supplies/coins with likely lost/damaged units.
And that brings us to another good point, if you pace yourself you can also build up inventory reserves of goods, even ones you can't produce yet, which makes someone plundering you even less of an issue.Whether or not one day cycles are inefficient ceases to be a problem pretty quickly. Unless you are pounding through the tech tree and upgrading as soon as you can, you should rarely if ever run out of coin, and to a lesser degree supply. If you slow down at the end of an age and enjoy it, your coin and supply will accumulate, you can make your GB's bigger, and you will be less likely to get thrown into a bad hood.