i normally work up to having 4 production buildings after i get 8 expands.
would you have 2 till you unlock beast hunter, then have 3 till you unlock wool ?
For me it depends on how quickly I can unlock expansions along the way, which in later runs often depends on 4x triggers. Once shrines are unlocked, the number of goods buildings I run depends on pop and copper production. It is pretty common for me to have 3 goods buildings running once clan houses go down and I can fill the remaining space with shrines.
what happens if you have to unlock something that requires 4 axes, 84 mead, 32 horns.
how do you manage your buildings. would you build 5 axes then tear it down to build more mead buildings.
you would constantly tearing down buildings per unlock,i'd imagine you would eventually loose a lot of time trying to juggle the collections.
I would have looked ahead and run axes to unlock the last tech, and with only 4 axes needed for the next tech, probably the next tech after that as well. By then, I'll probably have all the horns and will be looking ahead a tech or two, and start producing while I finish up mead. I can say, at that stage of development, I'd be running one axe, 2 mead, and one horn.
The only way to rush goods is to get lucky with 4x production. If I do, it either means I get ahead on goods production, or buy another expansion earlier than otherwise. Unless there's an extreme imbalance of goods needed for the next couple of unlocks, once a goods building is planted, it generally runs until all the goods I need for the entire run have been completed. There are times, I'll have 3 buildings of one good and 1 building of two other types, at the end with axes and mead generally complete, I'll likely have 2 buildings of one type, 3 of another. As those final runs complete, I start building their replacement.
i dont understand the 4 hr build time. i never build anything over 1 hour build time.
what do you build that was longer than 4 hours
It used to be that Clan Houses, Old Willows, and Mead Halls all took 8 hours to build. Now they only take 4. Two clan houses can take care of all your pop, one Hut or a couple shrines handling the rest, leaving lots of space for other stuff. Two old willows, handle the diplomacy of a bunch of totems, mead halls are a beast at copper production. Anyway, with 4 to 8 hours left before your village is done anyway, plenty of time to leave a nice village.
Here's how I left my last settlement, completed about a day after the patch. The idle goods buildings are the two that gave me 4x production when I collected, the other two are on their second and final run. Running copper producers while I wait.