I personally think this thread asked the wrong question. However, as stated it would seem to be reasonable for the matchups to factor in total encounters by the guild the previous week. If a 10 person guild can drop 50-100K fights between them in a BG that seems more revealing about their capabilities than their BG map placement or this arbitrary LP scale they put into place. Further, limiting rewards and battle points to only occurring once per Attrition Level might curb farming.
I’d prefer to ask the question of “why more people aren’t bothered by the deterioration of the game that GBG has brought?”. The system, as is, doubles as a glorified welfare system. GvG requires significantly more tactics and coordination, yet the only reward for years has been battle points and guild rank, neither of which significantly impacts any individual‘s game (Yes, there is some impact on guild leveling, but let’s be honest about guild level impact). They introduced a “replacement” which would engage Mobile and PC gamers alike, which is a great concept, but then decided that no one would participate if there wasn’t an inordinate amount of personal reward. Now, the game is full of lipstick warriors with 500% boosts rolling up thousands of fights and the subsequent rewards and never crossing 40 attrition. It’s merely an exercise in who can sit and tap the longest. No real skill, no real strategy, no real test in ability. We might as well have a 75% chance of rewards for aiding, with a no limit friends list. I’ve played long enough to remember how lucky you were to get a SoK, and how the Pillar of Heroes was going to change the game in terms of FP efficiency. Now, there is no need to worry about making any type of balanced city or even care about design efficiency. Those that leveled up their Capes, BG, HC, etc have all lost value in their investment. Anything that produces FP or Goods is diminished. Just get attack buildings, to be able to cash in your GBG EBT card. Sure, you can still play the game however you want, but you and your guild are at a disadvantage to those that choose to farm.
Algona or Razorback nailed it though, if they keep getting people to buy/spend diamonds they aren’t going to change a thing. I understand why newer players are enjoying the easy ride to high level GB’s, but I would hope that long-term players would feel the same about their wasted grind over the years. What took you years to build can now be done in months. Even if you’re participating and reaping tons of rewards, just remember the small amount of gain each level of your GB’s nets for the higher investment versus someone with a GB in its infancy and the relatively massive gains they can make from that same amount of rewards.
I say all of this as someone with full access to unlimited fights on Diamond, so I’m not bitter about missing out. I think we just need to be real about the dramatic impact this mini-game has had on the larger game, or whatever is left of it.