I personally have lost all hope in GbG
on the topic of hard truths people avoid, GbG was designed to replace GvG. It's a GvG that everybody can do and it gives rewards... enough to make the more selfish players quit GvG or cut back a lot.
fortunately for GvG lovers like me, unfortunately for Inno, that didn't happen. GbG has turned into a game of checkers. No competition (except when GvG enemies get placed against each other). It's not Battlegrounds any more, it's farmgrounds. Inno didn't intend for all of this map gridding when they made GbG, so how do they solve the new problem of guilds not competing against each other and instead farming rewards alongside each other? They put guilds who can't or won't farm the map alongside guilds who love to fight for the points and rewards so that the checkerboard GbG model wont work out. They've also done things like reducing building slots on some tiles to try to impede the gridding.
So in conclusion,
@Helmet Bro , don't be surprised that inno does this. They are trying to reverse the farming and bring the battle back to battlegrounds. Because right now, victory points are taking backseat to rewards and farming. Thats my 2 cents