This is a snake eating its tail. You can never get to the root cause.If you keep asking why and what, it comes back to , to get better rewards, to build GBs and playing power, to be a top player, to be in a top guild, to be in competitive GbG, to get good rewards, to build GBs and playing power, to be a top player, etc. ?????Is not a cause, it is an effect or a result.
What appears to be a cause, may just be the effect of another cause which is actually the effect of another cause. Hence 'root cause'. There is a simple test to determine if you have dug to the root cause. Just ask why or what. Why must you be a top 800 player or what is the need to be a top 800 player? The need to be in the top, is to join the top guild. That might be the cause. To check test again. Why must you be in the top guild or what is the need? To be in a competitive guild in GBG. Is that the root cause? Test again. Nope still not it. So keep going. When you cannot come up with an answer to the question, then you have reached the bottom, or have found the root cause.
I'm glossing over the fact that you cannot fit 6000 players into 800 spots, nor that you can ever catch up to be in the top 800 making the approach as much irrelevent as impractical and impossible (disregarding players quitting the game, of course)
Strong guilds can build almost unlimited SCs even with the CF nerf.Honestly, I think they should implement a change where your home base has 3 sieges at all times. This will allow the weaker guilds a chance to push off from the edge and disrupt the timing of the guilds swapping. With the CF being nerfed, Guilds can't endlessly farms Goods to build SC's every time they take a sector. They may need to strategically build in the future which may make things more interesting.
However, right now it is set-up for the larger Guilds to bully the smaller ones. Every once and awhile you can make a push off the edge to disrupt the map, but with limited attrition left, you are bound to be pushed back to the edge.
If you could avoid alliances, I believe GbG would be a blast. Unfortunately, that is an impossibility and I don't see a quick fix to make it more competitive. I say give home bases some siege power and leave everything else as is.
Probably because CF didn't get nerfed.Strong guilds can build almost unlimited SCs even with the CF nerf.
My understanding of guild ID, is that it changes in relation to other guild achievements. It's clear however, that the current GbG ranking and placement is skewedIt's probably an assumption that the guild IDs are based on guild age. Presumably they would have started with #1 for the first guild ID just for simplicity's sake. Only Inno knows when a guild was formed, as far as I know. Unless the original founder/members remember or noted it in their guild profile. (Admittedly, I've never looked for that info, so it may be out there somewhere.)
If the cost of Siege Camps goes up to 50,000 per camp, or so, no guild, even strong one will be able to advance for too long.Strong guilds can build almost unlimited SCs even with the CF nerf.
Preventing alliances is not impossible, or at least can be made cumbersomely difficult to form, with two simple changes.If you could avoid alliances, I believe GbG would be a blast. Unfortunately, that is an impossibility and I don't see a quick fix to make it more competitive. I say give home bases some siege power and leave everything else as is.
That would make no sense at all. Why in any sane company would they think constantly changing ID numbers would be a good idea?My understanding of guild ID, is that it changes in relation to other guild achievements. It's clear however, that the current GbG ranking and placement is skewed
You said it for sure. I don't know why Guild IDs would change, but they do!That would make no sense at all. Why in any sane company would they think constantly changing ID numbers would be a good idea?
First, I was replying to someone who said nerf , but you always have to be a contrarian so no surprise you pick up on that one part of what I said. Second , if people can’t do something the same way they could before (quest abort limits) it certainly is a nerf. Doesn’t effect most but that’s not really the point.Probably because CF didn't get nerfed.
My understanding of guild ID, is that it changes in relation to other guild achievements.
You said it for sure. I don't know why Guild IDs would change, but they do!
Preventing alliances is not impossible, or at least can be made cumbersomely difficult to form, with two simple changes.
1. Don't post guild names (except your own) on the leader board until GBG closes.
2. Add Fog of War (similar to what you see in GE) so you can only see the adjacent provinces to those that you have captured.
For clarity, anonymous leaderboard also means anonymous sectors; sectors are marked as yours, someone else's, or unclaimed.in diamond league it would take us 5min to figure out which allies our in our GBG Each season, name or no name , fog or no fog. Simple communication.
already did that at the start of GBG without speaking to the opponent.There are no colors on sectors which you can't see any at the start except for the three adjacent to your base and there are multiple diamond maps. You have five minutes after GBG starts to find the other guilds on your map. How do you do it? You have 5 minutes. Go.
I agree with your assessment with the given condition "as long as there is a way to differentiate one opponent from another" alliances can be formed. What did you use to "differentiate the opponents"? Names? Colors? The guilds must be kept anonymous for the season. In order to achieve anonymity niether are allowed colors or names can be used.already did that at the start of GBG without speaking to the opponent.
Communication goes beyond words. Ever heard the saying “actions speak louder then words”? It applies here too. As long as there’s any way to differentiate one opponent from another you don’t need to speak to them to have a alliance that works. You’d only need to be able to read the opponents intentions. As long as you have mutual respect you have a unspoken alliance
Worse yet, everyone already knows the game. If you already know the tactics it’s easier to recognise them. So all players would have to do is learn how to communicate without words. Which would definitely happen once players have no other choice. Necessity would make sure it happens