Emberguard
Well-Known Member
What you overlook is the fact that accommodating the minority (those who push forward on the continent map) in this case would not detract from the enjoyment of the majority (those who don't need the boost for fighting higher ages).
Except this would effect everyone with a Arctic Orangery, not just the minority for a specific playstyle. It would change game balance for the entire game, not just the Continent Map, and not just if you're going above your age.
Players already choose to use Units from previous age(s) if the unique unit skills or attributes are sufficient to outclass current age units. If you change Arctic Orangery to work when up against units of a higher age, then you're making previous age units more inline with current age. That defeats the whole point of having current age anything.
Arctic Orangery allows me to double my attrition in Guild Battlegrounds. So it would actually be a pretty big deal if it started working on lower aged units, as that'd change whether I would need to bother with current age units
Hover Tank is already OP. Main thing that makes it outclassed later on is because you don't have Arctic Orangery, and the Space Age units have Keen Eye which is basically a inbuilt Arctic Orangery.
The main player feedback whenever a new age is released is to make sure the new units are not overpowered by previous age units so there's actually something new in the game. If you change Arctic Orangery to work with previous age(s), you might as well throw out all feedback in regards to units in subsequent ages. Good luck balancing that if Arctic Orangery starts working when you have lower aged units, I've already seen players in feedback threads ask for Keen Eye to be swapped out for something else.
Personally I don't want Arctic Orangery to work on previous age units, because that would take away some of the challenge of the game. And it's the challenge of the game that makes it fun