Thanks for not saying "unlimited" and this is 100% correct. But players pay a lot of FPs to get there, it is how they want to invest the FPs they earn. Just like players pay a lot to get a L100 Arc. L 100 arcs get a FP benefit every time they do a 1.9 drop. So before someone gives the counterpoint, 1.9 threads aren't a FOE sanctioned action, it is done by players. Let me answer it. The designers of this game are extremely technical and the game is mathematically sound. It is strategic and there are many interdependencies. They know exactly what is going on and want it to go on because it makes the game fun for many. Think about it, when you tell a guildmate "wait until you have a Level 80 Arc, the game gets so much better". Most here have a L80 Arc, remember how great it felt to get it. I actually think the game has gone a bit exponential in activities, GBG, More Events, Antiques, Settlements, even poking around with PvP, I am actually surprised to see how FPs and diamonds have become easier when it used to be Diamonds were like diamonds, expensive and hard to get and FPs were limited, A 0.33 FP per tile event building was great, now we laugh at it.
Once in a while, they can miss something, residual consequences to a complex design. I think they missed something and they answered it with placing a limit on players that use the CF. Who cares why a player has the CF as their core, it is their player and they have the right to do it, it is part of the game. Now some players may want to have every GB in their city at L10 bcs they like the way it looks. Other players may want just a few, focused bcs they like it, all high levels. Some may want a city in every world for diamond farming, some may want to have no GBs at all. But that is the beauty of the game, people can play how they want and to restrict one part of it isnt good, in my opinion. Especially an established part of the game. Now, if I was given the task of designing a constraint for the CF, I would say 1000 (debatable) of each quest would be it, the maximum. I would also design in to remove quests you dont do, like 2 techs, it would be configurable to what the player wants, just like we have other parameters you can turn on and off, to make it user friendly. Why do you think you can abort side quests and get right back to recurring quests? Do you think Hans and Gunter missed the tech meeting to make side quests mandatory bcs they were busy eating free Apple Strudel in the breakroom? Nah, come on, they put it there so some players can play recurring quests, if they want...part of the game.
I am not against some limit but I think players are hitting that limit, I do. If the issue was coins and supplies, I have proven it is not from UBQs, then fix that problem. If the server was bought at Dietrich's Discount Den, either call Dell and get it upgraded OR you can have us configure the recurring quests so we don't have to abort so many (ding -dong, idea at the door), if that is the real server issue (this means I don't believe it). Not hard to do, think a checkmark would do it.