I'm not sure if this idea has been tossed out yet, but in case it hasn't, here we go. One of the things people had asked a lot was "Why can't Inno just clamp down on the bots?" Well, it turns out that's not so easy. Tracking where people are clicking, whether the actions are so repetitive that it can't possibly be a human, etc. is a lot to program and very tricky to do the right way so that alone doesn't bog down their servers. But there is another way to solve the problem. I did quit playing FoE over this issue, and won't return until the hard 2k abort limit is removed. I picked up another game, Rise of Kingdoms. There's a part of the game that I thought was just a nice perk at first, but then I realized what it's actually doing. Every few minutes of gameplay there's a little chest you get to open. To open the chest, you have to do a little CAPTCHA. At first I did it just for the little prize, but eventually I realized that when the timer gets to 0:00, you aren't allowed to interact with the game until you complete the CAPTCHA. That's how they prevent bots from taking over the game. Well, you can have a bot play, but every 20-30 minutes of game play a human has to interact with the game at least once. Something similar to that would do well here. Sure you can have a bot play for you on a computer while you work, and every 30 minutes do the CAPTCHA and then go back to working while the bot runs RQs for you, but you would never be able to let it run overnight. You could get at most a few hours of quests in a day, and it would probably be so annoying that the people running the bots would all but give up. If you hit that lockout time and the script continues to run, that should be easy to detect, and if so, lock the account for 2 hours. Next time it happens, lock it out for 4 hours, and if it keeps happening, ban the account. I think most of the discussion around flagging bots has been with tracking mouse movements and the repetitiveness of specific actions, which is really hard to program. Something like this CAPTCHA would be fairly easy to implement. Toss 15-25 goods their way for the service, and call it good. Handing out 100 goods a day to everyone to stop a few people from farming 15-30k goods a day would be well worth it in my book.