DeletedUser24719
Does anyone who has played this game for a length of time expect any meaningful rewards. Get real!
I have been playing for around one year and all of the event buildings combined in my city are producing over 100 fps a day.Does anyone who has played this game for a length of time expect any meaningful rewards. Get real!
I like the incidents. Any chance to win more medals is OK by me. I would like to see slightly better rewards or maybe at least a greater variety.
Maybe I am too sensitive (and generally I am) but I am mildly disturbed by some of the graphics though. Some I can't really ID, some are cute inconveniences like a kite in tree, or roadwork, but others are, like I say, MILDLY disturbing. In particular: the guy standing on a capsized boat, a shipwreck, a cryptic SOS plea for help scratched in the sand, the poor fishing boat facing an imminent doom. Even the beloved rhino on a raft is eerily reminiscent of a polar bear on an ice floe - an all-too-real thing these days.
I am probably alone in this but, I dunno, after seeing all of these several times for a couple of weeks..... they are sorta creeping me out a little bit.
I don't know if this is a defense or not rather more of what I understand regarding games in general and what I've seen about this. But in regards to Incidents it was first posted on the German Live forum that they needed to test Incidents on Live because the data was lacking due to the small amount of players on Beta. Apparently this is also the case for DC. Now if you read through enough history on the forums you'll get the impression FoE has never really done too well with releasing stuff, I mean GvG was supposed to be here at the beginning and it took over a year to get it and there are many small examples as well. It's almost like you can consider the Live servers Beta servers that will eventually become Live but never really do, though in a lot of ways they do good as well so that's a bit of exaggeration simply to make a point.While I get certain posters HAVE to defend INNO, I'm stilling trying to figure out why incidents and D.C. are only for certain live players. This should have been tested completely in Beta, before half a$s rolling it out to live
I don't know if this is a defense or not rather more of what I understand regarding games in general and what I've seen about this. But in regards to Incidents it was first posted on the German Live forum that they needed to test Incidents on Live because the data was lacking due to the small amount of players on Beta. Apparently this is also the case for DC. Now if you read through enough history on the forums you'll get the impression FoE has never really done too well with releasing stuff, I mean GvG was supposed to be here at the beginning and it took over a year to get it and there are many small examples as well. It's almost like you can consider the Live servers Beta servers that will eventually become Live but never really do, though in a lot of ways they do good as well so that's a bit of exaggeration simply to make a point.
I don't think it's completely out of the realm for games to do this. But the biggest problem as well is the communication or lack thereof. Unfortunately Inno often throws their CM's/Mods under the bus and don't communicate some things, this was the case with Incidents at first but then CM's started mentioning it so apparently they got the word after the fact and now it seems the same with DC's though apparently no one has been informed.
Now in the end it's their game, they can do what they want, and we can either deal with that, try to ask for better service or simply stop playing. Me, meh, I'll stick around.
Beats me but I would hazard to guess it's "safer" to test with only what you need to get the job done in the hopes if anything does go wrong it doesn't become a server wide issue. Perhaps a solution could be an announcement to opt in or opt out and once they get the amount of players they need to test stop the admission. Perhaps they can do it like a contest. Of course again this would take communication from Inno which is lacking, and completely absent in the case of DC's.Couldn't Inno have gathered the data they needed by releasing incidents/challenges to all players on one or more servers?
Beats me but I would hazard to guess it's "safer" to test with only what you need to get the job done in the hopes if anything does go wrong it doesn't become a server wide issue. Perhaps a solution could be an announcement to opt in or opt out and once they get the amount of players they need to test stop the admission. Perhaps they can do it like a contest. Of course again this would take communication from Inno which is lacking, and completely absent in the case of DC's.
communication from Inno
There's a couple of Inno guys on Beta too, would be nice to have them show up here once in awhile but yes when I say Inno I mean someone gainfully employed by them.I think what @sloppyjoeslayer is saying is he wants to hear facts from the Development Staff.
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Maybe something along the lines of one of those Q&A Videos is what he means.
Maybe but that still may be too many players for the testing/breaking balance they may be comfortable with, I don't know, I'm just guessing but guessing based on past experiences with not only this game but others as well. I guess maybe you can liken it to a new law or economic change, good idea to examine such effects on a smaller scale first like a town, county or perhaps a small country before trying State or Federal wide with hundreds of millions of people.Or roll out one world at a time.
When Incidents first rolled out on Beta it was like Christmas. There were goodies everywhere. It was WAY OP. I was pulling in 20-50 FP a day, plus tons of other stuff. I then watched the pendulum swing too far back the other direction. In the time they have been testing and with the expanded test I see things coming back to a nice balance. Its not a desert void of good prizes, nor is it a jackpot every time you click. *balance* My opinion is it wont be much longer till full roll out.
There's a couple of Inno guys on Beta too, would be nice to have them show up here once in awhile
Yes gaming forums, like any other website where anyone can comment, are generally filled with such junk but I think for the benefit for those who do comment constructively they can suffer the fools a bit.When Magic went online the devs and the admin team were on constantly. And stopped posting because every time they'd post the twerps would come out of the woodwork.
This (whatever) sucks.
Why aren't you working on (my favorite fetish)?
Why are you wasting time here instead of working on the game?
Endless variations of insults, trollery, all sorts of twerp behavior. The devs will be better off skipping this zoo.
Yes gaming forums, like any other website where anyone can comment, are generally filled with such junk but I think for the benefit for those who do comment constructively they can suffer the fools a bit.