I don't see how so many people say its impossible to finish events that are back to back.
I do. It's amazing what starting a second city has done for my viewpoint on so many game issues.
I'm meticulous, know how to play fairly well, not too bright, but like to play as close to optimal as I can.
Integrating a bunch of new short term Goals, such as Events, or a new Guild's rules, into my objectives was surprisingly difficult both from a game resources point and from a planning perspective.
In my main city I don't have to worry about such things: My city and Guild are familiar, massively overproductive therefore any Quest INNO throws at me is trivial.
Nomad Richie lays it out well two posts up. I've sympathize with those folk since the Event spamming started. That's why I've been calling tech, scout , acquire the Bad Three Quests. Not because I have problems, but I do recognize others do.
And now I understand just how difficult they can be to a player who has not had the time to mature and integrate their city.
To me the problem isn't the individual quests, it's the prizes. If the end prize is worth it, I'll do the quests. If it isn't, I won't. Having so many events cheapens the recurring prizes you get along the way to the end prize. There are so many events anymore that only the unique end prizes (such as the Mad Scientist Lab) are truly special. The others you can just wait until the next event, now only a few days away each time, and have another chance to score them.
All wonderfully valid points. So what would you like to see INNO change?
Me? I;d like to see the prizes in the Events scale comparable to number of Quests, number of Bad Three Quests, expensie of the Quests. End Prize in this Event was wondergully creative but the power level falls short for a 2 Random Reward Quest Line, a lot of FPs, near 3 week Event, with the Bad 3 doubled.
I;d also like INNO to intermix useful 'way point' prizes in Events featuring mostly or all Random Rewards. If ya gotta have Bad 3, then maybe give an RK,One up, Store half way through a Quest line? Something most folk can;t have too much of type stuff...
Tough Events, great prizes. Seems an easy way for INNO to address folk unhappy with Events as is.