DeletedUser26965
Oh, that reminds me I do have a proposal tailored just for you it seems Sassy Frassy's Neighborhood MergeNot really but as long as you are happy
I believe IG should give some consideration to the idea of grouping hoods into classes rather than tech tree. It doesn't make sense to group ametures in with pros, featherweights in with heavy weights etc. 4 minute mile runners in with 10 minute mile runners, casuals in with basement dwellers, beginning players in with campers, to me that would seem to discourage competition more than encourage it. The system still has the incentive, especially now with PvP locked in IA, to a camp in an age forever approach or advance at your peril dynamic which seems at odds with IG's apparent opposite approach when it comes to incentivising players to advance via events.
But perhaps that is by design based on some sort of financial incentive, lure the mice through the ages with plunder bait and by the time the mice realize what they've done and they find themselves with no real city advancement or skills the decrepit old cats pounce, and so such an idea is futile to even bother mentioning. I guess maybe that's also why there's no tutorial on defense as well. But then why bother locking PvP and this hood change? To keep up appearances or is it an actual effort in fairness of competition? I suppose if we knew that answer we would begin to know how to evaluate and compose our thoughts on the matter so it's in the hope it is a genuine attempt I make the suggestion.
So I think if they based merges on A/D values, AO's, Krakens, Rouge Hideouts, Traz, City Defense, fights, and any other factors that pertains to ability, availability, strength etc. and give a reasonable range for groups then this might have the effect of encouraging more competition. It might also serve to encourage players throughout the spectrum to be better players because the futile element would not be present for those on the lower end and for those on the higher end it would actually be more of a real competition rather than a faceroll.
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