Freshmeboy
Well-Known Member
That's just your opinion, Agent and you are entitled to it...but your opinion doesn't solve an imbalanced pvp model. If you are unfamiliar with true pvp, I can steer you to m odels that show how broken FoE is...
Understand where you are coming from Ember but the imbalance starts early so the CDM needs to be included as well. Having three attack GBs and only two defense doesn;t make balanced pvp by the middle ages...
Agent, somebody asked for a solution..I gave one. You did not. You have an opinion and have stated it. You don't want any change of any kind in any format of the game. Message noted. If you have an idea how to balance pvp I'd love to hear it. Other than that, I'll hear nothing from you at all, thanks
It's a horribly broken minor annoyance ;DNot sure how it's "a horribly, fatally broken system." If it's nothing more than a "minor annoyance."
And what is that "simple fix" supposed to be?
Understand where you are coming from Ember but the imbalance starts early so the CDM needs to be included as well. Having three attack GBs and only two defense doesn;t make balanced pvp by the middle ages...
And there's the greatest problem. The more players without a defence the more it weakens the entire neighbourhood not just the individual2. Two Spearman defenses will still be there and none of this will change that.
70 neighbours VS 1 plunderer. Sure, the attacker has such an overwhelming advantage to begin with oh wait.... the neighbours don't put up a defence ¯\_(ツ)_/¯ It's a shame neighbours don't use their greatest weapon pre-city breech. On a 1v1 basis it's true the attacker has the advantage. But if everyone had a proper defence regardless of boosts present it'd turn the tables on the attacker far more then simply giving defence another GBObvobvfobv INNO much prefers the attacker have the ability to work towards an overwhelming advantage.
Change the City Defense AI to that of the Continent Map AI so that city defense units do not automatically target Rogues rather than "real" units.
Pretty simple, no?
AO. Kraken. And now the Virgo Project (or whatever it's called). You have six GBs dedicated to boosting the capability of aggressive players but only two to boost the capability of defenders (plus RFs, WTs, etc.).
I've mulled over the idea of a GB that adds to a city defense but also even more significantly boosts the offensive score of defending units, along the order of 3%/level from 1-20 and then 2% from then on, yielding a 150% boost to offense at level 80. this would give defending units at least some chance to break through the attacker's defensive score.