Kind of an interesting statement from someone who is always demanding data to back up other people's claims. I'm just sayin'.Despite claims on here to the contrary a lot of people actually want to be able to invite players even though they have 80 friends already.
I think the primary reason I would limit the friends request to 80 is quality assurance. 80 is already a big number and while you, personally, may have the intent of being an active player, there's a lot of players who take up friend slots that are not good for much more than aid-gold and GB snipes.
I think the main goal of the friends list was to actually foster cooperative gameplay among the community outside of ones guild. Like facebook, the more friends you have, the less realistic your relation with them all. By limiting it to 80, you get a pretty healthy amount of friends while also being able to actively manage and interact with them in a way that improves the overall experience...nominally. Adding more effectively makes the game a little easier and more bloated which would probably be counter-productive from the hosts viewpoint.
I would like something that enables improved functionality of the "friend" relationship, though. I'm far
I think the main goal of the friends list was to actually foster cooperative gameplay among the community outside of ones guild.
Everyone gets the same possible number of friends, that wouldn't change with this proposal. And you can get all the friends you want, you just have to work at it a tiny bit harder with the current system. And that's not a bad thing. If I wanted to have the full 140 friends, I could do it without too much trouble. Maybe that's the original intent of the 80 invite limit, to make even this part of the game a little bit of a challenge. As many people have stated on many different threads, if you take out the challenges what fun would it be to play the game?How would allowing those of us who want more friends be harmful to those who like a smaller circle of friends?
I am one of the original FoE players and I have from time to time requested expanding the friends list from 80 to 100. I'm back asking again.
You're really grasping for straws with that one. Increasing the number of FR you can send won't do a single thing to increase the likelihood of them being "real" friends, whatever that means.I see your point but I don't agree because of the reasons I stated above. I could keep my list maxed all the time if I accepted every FR which I do not. I am not interested in having the maximum number of friends. I'm interested in having good friends who help each other. I don't see any sensible argument against encouraging cooperation and I don't see how there could be one. Having a real friends as opposed to a list of P/M partners encourages people to play more and to keep coming back to be with their friends. This is bad for the game in what way?
How would allowing those of us who want more friends be harmful to those who like a smaller circle of friends?
At first blush, it doesn't. But as I thought about it, here's how it could affect everyone: even if I choose to limit my friends list, and you as one of my friends do not, the chance that you'll have nothing left to aid by the time I want to aid you will increase. That means, to me, less chance of getting BPs from aiding you. It would similarly impact the returns from the Dynamic Tower and the Seed Vault, as you don't get their bonuses if there's nothing to aid.
Would giving you twenty more invites be enough to do have a significant effect? That's a 25% increase in invites, so I would presume for each player on my friends list who chooses to use them, I'd have a +25% chance that their stuff is already aided when I come along, which equals a -25% chance of getting BPs and other goodies. Or something like that. The odds probably don't track that closely, but it won't be zero.
For those who keep track of such things, if I see that when I aid you every day, I'm consistently getting the message, "There was nothing to aid", I might be inclined to drop you from my list. Of course that depends on how badly I want that chance to get BPs and other stuff. If I've invested in a DT and/or a Seed Vault, then I'm very interested in getting that stuff.
So it does affect those who don't want or need another 20 invites. How significant that impact is I don't know for sure, as it depends on city design and play style.
You're really grasping for straws with that one. Increasing the number of FR you can send won't do a single thing to increase the likelihood of them being "real" friends, whatever that means.
If you've asked before, then why have you not been a forum member before now? How did you ask?
For those of us who have all of the important GBs there's already very little that you can P/M in our cities.
I could be wrong but I'm fairly certain that if you P/M someone you get an equal shot at a BP whether or not they had anything for you to help.
I respect your argument as it's well thought out but I think you forgot about something... For those of us who have all of the important GBs there's already very little that you can P/M in our cities. I think I have 3 premium residential buildings and just 2 production buildings (more if needed for a quest but they get deleted asap).
I could be wrong but I'm fairly certain that if you P/M someone you get an equal shot at a BP whether or not they had anything for you to help. Of course you'd have little chance of knowing about this unless you're friends with someone like me or you have folks like me in your hood so I don't blame you for believing that extra friends would be a problem. It's not like Inno informs us about stuff like this.
I appreciate the feedback all the same!
No, you don't. There has to be a building motivated/polished/plundered for the chance at a BP or other aid-based bonus.I could be wrong but I'm fairly certain that if you P/M someone you get an equal shot at a BP whether or not they had anything for you to help.
None of these things have anything to do with an increase in the number of friend requests. Your ability to discern whether a player would be a good friend by your definition would be exactly the same either way. This has nothing to do with the point of the proposal.I realize you probably think that's true but I'm telling you I know from experience that you're mistaken. There are many indicators to show who could potentially be an actual friend. Here are a couple... If they have gone to the expense and trouble of maxing their tavern tablecloth then there's a chance they have given some thought to improving their friends odds of picking up a free fp. Very many people don't bother. If they post messages to their hood for help with trades or GBs it means they're looking for a little cooperation. And so forth.
Other kind? Like Harvey, the 6 foot rabbit?I highly recommend developing actual friends over the other kind.
I'm pretty sure your voice has been allowed. Just because almost no one agrees with you doesn't mean we don't hear you.So this forum won't even allow supporters of a proposal to have a voice.
My motivation when commenting on proposals is to support the ones I like and oppose the ones I don't like. Guess which one this is.What's your motivation?
Seed Vault, as you don't get their bonuses if there's nothing to aid
It would similarly impact the returns from the Dynamic Tower
If I've invested in a DT and/or a Seed Vault, then I'm very interested in getting that stuff.
I can confirm this for what it's worth.That's not true. My Seed Vault rewards me for clicking the aid button whether there's something to aid or not. The description says nothing about having to successfully motive/polish anything. It says you get the reward by aiding. When I click aid, that's how it rewards me.
My Seed Vault rewards me for clicking the aid button whether there's something to aid or not. The description says nothing about having to successfully motive/polish anything. It says you get the reward by aiding. When I click aid, that's how it rewards me.