no reason to go past lvl 7.
the only improvment from lvl 7 to lvl 8 is 10 treasury goodsNot true. You're going to stop wanting to put down more SoH's at some point. So you might as well stack levels on what you have.
the only improvment from lvl 7 to lvl 8 is 10 treasury goods
True. I still have space in city if i want to put another one down, so once i get to lvl 7, i can place another one @lvl 1 and get MORE FP, and the same amount of treasury goods.I understand. What I mean is if you already have x amount of SoH's in your city and you don't plan to put any more down, then you might as well use the SoH upgrades you get afterward to level the ones you have up to max.
While it seems like it's something, this is a meaningless number.I'd still personally like an attrition log to be added to the contribution list to see who's actually doing heavy lifting when necessary and not just lurking for attrition-less sectors.
If that's happening, it means your 15 mates are putting in as much effort as those 75 players. So what? Any inequity is merely in your mind. What difference does it make if it's 15 members putting in the same effort as you with 60 doing nothing, or 60 members coasting along doing a whole lot of nothing? Either way, guild ranking and who you meet is based on guild wide effort.I am kinda bummed they did not address the unevenness of the game itsself.. its really hard to fight a guild that has 75 players when you only have 15 mates.
It seems like the effect of taking 1st swings a guild up too high, and then they finish low, which puts them back down. I'm not sure if there is a smoother way to match guilds by strength. The rankings, and thus MMR points, don't take into account the difference in VPs between guilds at the end of a season. That means that if a guild wins their group narrowly and another guild wins theirs by a huge margin, they gain the same number of MMR points. I know that if our guild is pretty much locked into a ranking spot we tend to stop playing because the margin doesn't matter. Maybe that could be taken into account in the rankings. It will be nice to see each guild's "LP" though. Good addition.I am kinda bummed they did not address the unevenness of the game itsself.. its really hard to fight a guild that has 75 players when you only have 15 mates.
, you ´mean GE like rank for leagues? It is sure nice idea but then guild rankings per world go .... you see how different leagues are ranked and affect guild ranking... well, its not fair as you said and I agree that but how you add rankings to guild roster etc., but this Road To Victory and who get access to it may change our opinion hard way, *wink wink (are leagues fair...)I am kinda bummed they did not address the unevenness of the game itsself.. its really hard to fight a guild that has 75 players when you only have 15 mates.
I am superbly annoyed by all those new, 2-3 members guilds!!!I am kinda bummed they did not address the unevenness of the game itsself.. its really hard to fight a guild that has 75 players when you only have 15 mates.
As someone who agrees with liking the indicators, I am not fooling myself that this will stop the rogues from going off and doing whatever they choose. This will aid those who don't look for the target thread before battling and it will also "at least" take away the excuse of "Oh, sorry, I didn't know where we were focused on" or "I forgot to look before going in". So now, we can do more than just tell the rogue to stop. Now, we can tell them to "Knock it the h*** off NOW or be removed" ;~}It seems like the effect of taking 1st swings a guild up too high, and then they finish low, which puts them back down. I'm not sure if there is a smoother way to match guilds by strength. The rankings, and thus MMR points, don't take into account the difference in VPs between guilds at the end of a season. That means that if a guild wins their group narrowly and another guild wins theirs by a huge margin, they gain the same number of MMR points. I know that if our guild is pretty much locked into a ranking spot we tend to stop playing because the margin doesn't matter. Maybe that could be taken into account in the rankings. It will be nice to see each guild's "LP" though. Good addition.
The province indicators will be a huge help too, espeically as a guild leader. One of our biggest issues is coordinating targets and provinces to avoid.