This one is unofficial, if you were looking for one that Inno might care to look at.Hi all, I am looking for a "Feedback" thread for GBG... this one seems rather unofficial, or am I wrong? If I am, can I present my idea without reading previous 17 pages?
There is an official feedback thread here as well, shouldn't be too hard to find.Hi all, I am looking for a "Feedback" thread for GBG... this one seems rather unofficial, or am I wrong? If I am, can I present my idea without reading previous 17 pages?
OK, I found it.There is an official feedback thread here as well, shouldn't be too hard to find.
You should be good to go with that thread.Could someone please confirm that is thread considered to be an official feedback for GBG?
That might work. If the other one is closed, that is probably the only official one open, though I don't know if they monitor it anymore. Seems like just about everything that can me discussed or complained about GBG probably has been at some point. Maybe read through (run a keyword search on each page) and see if your idea has already been presented. Or post it here.Could someone please confirm that is thread considered to be an official feedback for GBG?
Correct.Your League Level is based on League Points, Not your Guild Level.
CorrectYes, Sure, the stronger your Guild the better chance you have.
That is one way to put itIf you end up in Diamond League, it's because your Guild put the in the effort to getting there and played their cards right and built up Good Alliances.
Neither correct nor incorrect. Just is.Being in Diamond League is a great Achievement for Guild, NOT a slap in the face from Inno!!
Wrong. You can make it to diamond without being a strong competitor or able to compete against the guilds already in diamond. Hence the thread "can we stop pretending GBG is balanced?"With that said... CONGRATULATIONS! in being a Strong competitor.
Wrong. You can make it to diamond without being a strong competitor or able to compete against the guilds already in diamond. Hence the thread "can we stop pretending GBG is balanced?"
With that said... CONGRATULATIONS! in being a Strong competitor.
Wrong. You can make it to diamond without being a strong competitor or able to compete against the guilds already in diamond. Hence the thread "can we stop pretending GBG is balanced?"
You don't know if you can or cannot compete because guilds advance based on winning, not based on their strength or ability to compete in GBG. Therefore the chances are you cannot compete. Therein lies on of the core problems with GBG, or at least the LP win-to-advance points system instead of advancing when strong enough or capable enough.You don't know if you can compete against the other guilds already in diamond until you get to diamond. You don't know if those other guilds already in diamond are gonna stay in diamond after competing with yours. Come on.
You don't know if you can or cannot compete because guilds advance based on winning, not based on their strength or ability to compete in GBG.
Therefore the chances are you cannot compete.
Remove the alliances and then we will have a start to finding out who the strong guilds are
I thought the name of the game was Forge of Empires, not Survivor or Big Brother.
No it isn't. Since you don't have to be strong to advance. Just work the alliances. Again, the LP system is win-to-advance and is not based on strength or ability.Winning is not an indication that one can successfully compete?
I am taking a bit of a jump in that I do not consider working an alliance to move up the same as fighting/negotiating and otherwise fighting your way to the top.Don't know how you got from point A to point B there. You don't know what the chances are until you actually compete. That's the entire point of competing.
That statement is based on selecting guilds using the LP system, then looking at the 'whatever' value to determine the winner. On the other hand it also perfectly outlines both the problem of 'unbalanced' and the solution to be 'balanced'.Otherwise you could just compare the number of guild members and a guild's average Age or battle points or whatever, and crown a "winner" based on that.
I never said it would be one-on-one. As for GvG, sure. Love to. Are you able to convince Inno to get GvG on Mobile? No. Guess that comment sunk faster than the Titanic.Since we're talking about what things are called, GBG is called Battlegrounds, not Guild versus Guild. Nobody promised you it would be one-on-one. The ability to team up is one of the things that differentiates the two. If that's what you want perhaps you should stick to GvG.
so I have to wonder what your definition of "strong" is if it isn't winning.
so I have to wonder what your definition of "strong" is if it isn't winning.
Work the alliance right, and you can win being the weakest and/or smallest guild on the map. Therefore strong does not mean win. The thread is meant to discuss the fact that far stronger guilds are pitted against far weaker guilds. Where does this mismatch come from? Why does this happen? Because the LP system is not based on guild strength, only on a guild's ability to win. Another example where, strong does not mean win.Maybe Tony would be so kind as to answer the implied question?
First one must put the current LP system out of their mind to consider the other possible ways guilds can be selected for a map in a season and how they may be divided into leagues.Tony, what is the way you want to judge if Guilds should be in Diamond?
Several of these factors are qualitative, though the result of them is quanitative. We could propose thousands of different ways to come up with a 'Guild RP'. But the fact is that a 'Guild RP' based on some formula that includes factors from above is what should be used to select the guilds per map. If you wanted to go further, it could be that a platinum guild could compete against a silver guild if their strength and ability are a match. That's not to say, that in a short time, that silver guild won't be in platinum anyway.A Guild's potential in GBG is based on 5 factors. Size of Guild, Guild Treasury, Guild Leadership skill, individual player capability, and individual player willingness to participate.
Work the alliance right, and you can win being the weakest and/or smallest guild on the map. Therefore strong does not mean win. The thread is meant to discuss the fact that far stronger guilds are pitted against far weaker guilds. Where does this mismatch come from? Why does this happen? Because the LP system is not based on guild strength, only on a guild's ability to win. Another example where, strong does not mean win.
If you wanted a radical proposal (though based on analogous items already seen in FoE): Make a 'Guild RP' (called 'whatever' by Graviton and myself in previous posts) to select the guilds for the map, then have the leagues event style. This makes the league the output (or result) of the season, not the input to selecting the guilds for the season.
Based on the LP system, you can be pretty close to knowing exctly what is coming next season based on where you finish this season.I think the current system is multi-faceted and dynamic; you don't know what the competition is going to be like next season.
The current LP system provides a stale environment. Limited ability for guilds to advance. Limited number of guilds to fight (or work with if you like alliances and negitiating where you will end up rather than fighting for it). Once you have reached the platinum-diamond threshold, the only question for next season is "will you be allowed into the alliance or be pinned in the corner". Yeah real exciting. NOT!I think that's a feature, not a bug, and therefore I think implementing your proposal would be artificially limiting and, in a word, boring.
Once you have reached the platinum-diamond threshold, the only question for next season is "will you be allowed into the alliance or be pinned in the corner".
But the fact is that a 'Guild RP' based on some formula that includes factors from above is what should be used to select the guilds per map.
By any metric that any groups guilds together by their ability to compete against one another. I have posted many options.I don't accept it's a fact, that this argument has gone for thousands of posts for over a year means it's a point of debate.
In other words, past performance, has to be taken into account for any chance of a prediction algo(na)rhythm to work on how a Guild will do in GBG.
So, got any ideas on how you want to seed Guild for GBG?
After all it is a competition, so give some credit (some credit, which is different than current where the credit is single and total) for where the guilds finish the season (0 for last, 5 for second to last, etc.) and add those numbers to the "Guild GBG metric". Provided on a per season basis, this would in the larger picture become a cumulative value with the "Guild's GBG metric".Guild Leadership is at best inferred by the relative success of the Guild compared to the expected ability based on the other factors.
I have posted many options