of concern mostly to folks who want to the opportunity to farm more in Diamond.
Don't get me wrong, I think that is a reasonable request.
I think many would take the ability to farm, but mostly they want the ability to prevent being locked down, pinned in, blown out, and twiddling their thumbs for 11 days because they are seriously outmatched, because they were lucky enough to win and advance to diamond even though they don't have the might and are now either not "in" on "the alliance" or there is one guild that decided to pin them down to their HQ.
A few simple changes could help address and improve the strategy required to play GBG, including:
- "anonymous" leaderboard, no guild names posted in GBG until it closes (if there are no guild names, then how do you know who else is on the map to form an alliance)
- Fog of War, Command and Conquer style. Only show the status of sectors you are adjacent to.
- Limited number of sectors conquered per guild (not originally my idea, but is a valid one), the number could be up for debate and would require a 'sector surrender' button. It would force guilds to strategize more in many ways, including whether to pin down a guild or not, where or how to farm, and which sectors to hold, and how to close sectors that are softlocked (ie., indirectly putting a time limit on softlocking a sector). On a map of 8 guilds with 56 available sectors, the number of sectors per guild is limited from at least 8 to a maximum of 10-11. On the other hand and while we are at it, break the map down in to more sectors would increase the limit (both min and max) and increase the strategy required to move around the map.
These do not address the poor match ups directly, but aim to help address (not solve) them indirectly.
Wouldn't it be a different (mini-) game if you didn't know what other guilds were on the map or where they were while you fighting to get the most valuabe sectors within your limit to come out P1 at the close of the season?