DeletedUser30312
Read both.
Fwiw, I'm actually following Glarg's approach. I built both Zeus and ToB before leaving Bronze Age, and only left BA when I had LoA blueprints complete and foundation laid.
Yes I'm following Glarg's guide, but you would be crazy not to read Cosmic Raven's guide. It is the Ultimate Truth. Maybe a little too intense for some (like myself).
Oh, I agree. Both Glarg's and Cosmic Raven's guides have some good advice, but they're not entirely compatible. Glarg advises to stay in BA to farm bps, while CR thinks BA is a waste of time, they also disagree on the ToB, for example. I'm not a big fan of CR's approach myself, but he gives very good information on how the recurring quests are set up and his analysis of the GBs and special buildings aren't too bad. Of course his opinions on the GBs and specials are based on his questing approach, so a different gaming style might not benefit from some of the advice. I think inexperienced players should still read the advice in both guides and decide on an approach that works for them.
I stand by my comment from earlier that which GB is worth building is dependent on gamer's play style. For example, I don't play GvG. So for me, Deal and the Atom aren't really worth much; my guild won't use the support bonus from the Deal and spending 7x7 on it is questionable. The guild doesn't need the goods from the Atom; I'm generating enough for GE with an Observatory and Arc, while I don't need the happiness with a Hagia, FoD, and Traz parked in my city. But someone in a GvG guild may need the buildings for guild support (well until AF when the Atom stops being useful to the guild).
I'd say there's at least 5 different styles to take into account when planning GBs:
Fighting: You need the Zeus/CoA/CdM for the attack bonuses. Build the Traz to generate your army. Get AO after you level the attack buildings. Atlantis if you're doing PvP and you plunder. LoA, SMB, and Arc minimally for city support, consider the Chat and Inno.
Farming/Merchanting: LoA and SMB for both the goods production and production boosts. ToB and FoD for more goods production, with RAH a bit later as you gain more space. CdM for the FP and maybe add Zeus if you need to fight on occasion. Inno to replace your houses eventually so you have more room for production. Chat to take advantage of quests for more production. Everyone can use an Arc. You'll need another GB besides the FoD to provide happiness, unless you want to spend valuable production space on culture buildings. Hagia's okay, but the happiness will eventually be outpaced by normal culture buildings later in the game, it's also big early, which is when you want to build it. It's also the easiest one to build that's worth anything. Atom's good, especially if your guild needs the goods. Gaea might be useful for a while.
GE: Follow either fighting or farming depending on whether you want to fight or negotiate, and add the ToR and Observatory.
GvG: Follow either fighting or farming depending on whether you're fighting for the guild or supporting, and add Deal and Basil for the guild's support pool, and Obs and Atom to make those all important guild goods.
Heavy Questing: CR has this approach covered in his guide.
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