The best age for that is iron age.
Oh once I had my formulas correct that was the first thing I plugged into it. Much much cheaper than 113, but much too late for my main world. I do have a project world I started almost 3 months ago for fun (I have 2 other IA worlds I am working on turning into diamond farms too, so it has been pushed aside to play with spare time. I've now begun focusing my secondary efforts into it while I build up resources on my farms, and am preparing to take the plunge.)
Thanks, I agree that Terrace Farm are on the lower end of FP buildings power chain, which makes it a closer call. I still think they are better (as long as you have enough goods for IV GE) Let's talk about the things I disagree with:
-Out of control coins actually favor FP buildings over alchemist (since you are not spending them on UBQ, you have more coins to convert).
You have to remember too that the coin:fp ratio gets higher and higher to a point it's hardly worth buying anymore. After a certain point it would be more cost effective to do 15 UBQs to get a 5pack than to purchase 5fps with coins (HMA: 1fp:24k coins, not factoring in the coins you would get back from doing them the UBQs).
And while I understand you are relying on luck vs gaurenteed fps, I would rather take my chances and end up with 15 in packs vs spending all my coins and only getting 5 and less as you keep going)
-Goods value. I can only talk from the experience of non-new worlds, but here they are completely worthless (beyond what you need to finish GE). If you want higher era goods for GB, you are better off by increasing FP production and buying arc by 500fp, than uptrading thounsands of goods. I understand that new worlds might be completely different, and I should have stated it clearly before.
You can still trade all the excess goods up. Posting trades in increments of 25, with 1 of each type of trade possible going up, and posted everytime one is taken, or just fill up pages of trades at once each week. It will take a while but it is something to do with mass piles of goods in HMA and someone is going to accept those trades somewhere. And spending a few minutes a day looking through guild trades to find trades going up for you isn't a bad idea either.
While I agree buying goods with fps is possible, you are also losing out on 500+ fps to one of your own GBs. (And I can't imagine anyone selling goods would agree to spending fps on one of your GBs unless they can profit fps from it)
-Parking in Colonial vs HMA. Actually, my data suggest that HMA is actually better, as you don't have that much land to overpower the increased difficulty of doing UBQs. How many extra land expansions do you get in Colonial?
If you are interested, I posted the basic ideas of my reasoning a few posts ago.
Depends where you are on the map, and if you decide to spend the fps on the expansions not in direct line to get to clockmakers. If you go for every tech expansion, and have CA map complete you would get 13 more going from HMA complete to CA compete, or 208 tiles.
Now I don't have the specific numbers for CA written down or in my head just yet, but 208 tiles is decent space to me. (That's not including the premiums either, and assume you don't venture into IndA Cmap)