DeletedUser28712
Nice answer guys, ty ! I am confused on how you guys figure out what quests, in CA for example, its worth doing, you just get used to them or get information on Wiki about which one to do or not to do ?
Nice answer guys, ty ! I am confused on how you guys figure out what quests, in CA for example, its worth doing, you just get used to them or get information on Wiki about which one to do or not to do ?
Nice answer guys, ty ! I am confused on how you guys figure out what quests, in CA for example, its worth doing, you just get used to them or get information on Wiki about which one to do or not to do ?
More quests = more loot.
CR, How many Quests per day can be done in the Modern Era? And how many in the Colonial Age? I would like that for different accounts.
Great to know CR because I have been doing only the 24 hour produce supply in HMA at the moment and completing it 28 times every 24 hours. I was wondering how I can do more than just that particular quest. I do the ubq about 8 times a day as well but since I'm doing the 24 hour quest I can't do the other gather supply quest because I only have one open recurring quest.That all depends on many factors:
- How much land do you have?
- How much land did you waste on GBs that don't help your produce more resources?
- How much land did you waste on special buildings?
- How much bonuses do you have from LoA+StM+CF? These are the GBs that feed into being able to spam UBQs
When I was in CA, and I had this somewhat figured out, I was cranking 50 quests per day easy. The players I coached after me? They were almost doubling my amount of quests.
You won't find this information on the FoE wiki. I don't know about the FoE Wikia, they have some quests, but they don't break down the questing pattern of the game like I do.
A lot of this content is the result of trial-and-error by myself and other players I have personally coached. For example, most players think recurring quests show up at the end of an age's tech tree. That is not true at all and I figured that out with my own analysis.
And yochananmichael hit the nail on the head, we use a litmus test: Can we profit in terms of resources and complete the quest in 4 hours or less? If that answer is yes complete the side quest, it not, we are wasting too much time and resources, so skip it.
Also, if your question is referring to which recurring quests to work, we work the easiest ones to complete. We want to complete the most quest per 24 hours that we can. More quests = more loot.
I have planned my own FoE city in Microsoft Excel ...
It's amazing how little roadway you have ... how did you calculate such a tight packing?
Another question: before we have CF, when we can't produce enough coins to do every UBQ, do you have any guidance for how often we should do it?
To know if the quest is worth or not, that is exactly the question, reward cames hidden, i spend resources and then surprise, you lost money...
http://prnt.sc/ehtmmc
So guys, would it be too much work just record one of you doing recurring quests with your 24 hsr production as you say you do? I am about to enter CA, i have an idea about how i would change my city, but absolute not sure about doing the recurring quests at that age, would it be possible to make a little movie on that matter ?
Do not confuse quests that pay a "Random Reward" with quests that pay a "Hidden Reward". These are two completely different types of quest rewards. All quests that pay "Random Rewards" draw their rewards form the same prize list that I published in my guide. And each and every quest that pays a "Random Reward" has a chance to pay a base package of 20 Diamonds; it does not matter what type (Story/Side/Recurring/Bonus/Event) of quest is offering the "Random Reward".
As to quests that pay hidden rewards, some of them are winners and some of them are losers. But I refuse to document every quest in the game. I don't have the time, I don't have the desire, and I also believe that I should leave things with the element of mystery that was designed into them by the game designers.
In general an HMA player needs somewhere close to both 8 million coins and 8 million supplies stockpiled to tech sprint from the end of the HMA Tech Tree up to the Clockmaking technology of the Colonial Age Tech Tech Tree. So any time both your coins and supplies are above 8 million, spam UBQs to your heart's content. If you are below those minimum stockpiles, be less greedy and only complete as many UBQs that still allow both your coins and supplies stockpiles to increase each day.
I just got my St.M to lvl 2 and it made a huge improvement on the coin to supply ratio. Also the amount of supplies you produce isn't the main concept here, it's how many times you can perform the 24h supply quest. So more buildings is better than less buildings with higher supply output.I have been productive using LoA with large supplies buildings, small buildings just waste the 40 supply collections that would be increased by Loa.
Moreover you guys seems having much more supplies than cois, so what for would you need this GB, even putting it as "build ASAP in HMA" ?
This might be a dumb question but I Can't find it anywhere. How does one get a GB from the progressive era in the HMA? I see it mentioned here but CR but I'll be dammed if I can find it
I have been productive using LoA with large supplies buildings, small buildings just waste the 40 supply collections that would be increased by Loa.
Moreover you guys seems having much more supplies than cois, so what for would you need this GB, even putting it as "build ASAP in HMA" ?
I have been productive using LoA with large supplies buildings, small buildings just waste the 40 supply collections that would be increased by Loa.
Moreover you guys seems having much more supplies than cois, so what for would you need this GB, even putting it as "build ASAP in HMA" ?