Algona
Well-Known Member
The battlefield tiles are pretty clear in my opinion. Bushes are short plants, trees are tall, and hills are bumps. The rest are plains.
Kinda harsh? While you think the empty terrain tiles ere average looking, I think they look nice.
regarding Impediments
Dunno if I was lucky, a lot of Expansions have impediments on the outer edges of the Expansions away from the original settlement. I've been able to ignore about half the impediments and saving my pickaxes for the impediments that are close to the original settlement.
'Reading' which impediments to remove as part of evaluating Expansion plans. Another new skill to learn, might turn out to ne a skill critical to long term success in Egypt.
The impediment thing is one of the reasons I think the lead designer was more interested in frustrating players then making Egypt long term fun.
Hmmm, wonder if that was the same designer that made the mistake of making St. P Event so easy to screw up at the start?