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[Guide] Cosmic Raven's Version of Heavy Questing

DeletedUser29060

Thanks for the response Kobnach. A follow up question for anyone who's been there before. When you prepare your sprint from HMA to CA, if you plan on stopping over in LMA to quest for diamonds, do you plan on rebuilding your entire city or just put up enough buildings to run each quest through until you hit diamonds. Does that question make sense? As in, do you bother filling up every square inch with production buildings when you know you are just shooting for diamond rewards?

As for this new event with the hedge maze, am I right in assuming it is a junky prize and not worth scouting a province for? It looks slightly worse than a wishing well for the space and I wouldn't have need of it for a long long time anyway.

Thoughts on the upcoming Summer Event set up?
 

ODragon

Well-Known Member
Thanks for the response Kobnach. A follow up question for anyone who's been there before. When you prepare your sprint from HMA to CA, if you plan on stopping over in LMA to quest for diamonds, do you plan on rebuilding your entire city or just put up enough buildings to run each quest through until you hit diamonds. Does that question make sense? As in, do you bother filling up every square inch with production buildings when you know you are just shooting for diamond rewards?
The question makes sense and it is partially up to you. Redoing everything means you'll need more coins/supplies to do everything than predicted. It really comes down how long you want to stay in LMA.

I didn't start in this path until I had already hit CA but it's working great. I did build the sail/tobacco instead of only clock makers because I wanted the diamonds for them. As a free player, that is enticing to me. As a bonus, I was able to get my CF to L4 before I actually got my diamonds from the tobacco so instead of getting 20, I got 36.
 

DeletedUser28711

When you prepare your sprint from HMA to CA, if you plan on stopping over in LMA to quest for diamonds, do you plan on rebuilding your entire city or just put up enough buildings to run each quest through until you hit diamonds?

...Thoughts on the upcoming Summer Event set up?

I'm not far away from saving up the last of the FPs needed to make the HMA to CA Clockmakers sprint & already have the coins, supplies & goods to do so. Even though I can race on through, I'm going to stop over in LMA to grab diamonds from all those quests. With that being said, I'm going to do a complete rebuild & fill my city up as much as possible with a pretty even mix of buildings required for each quest so I can not only get the most rewards possible while waiting for diamonds but also give myself more chances to get diamonds quickly so I can spend as little time as possible in LMA & finish the sprint to Clockmakers.

As for the forthcoming Summer Event, many users in Beta have stated that they're not happy with this years implementation of the casino theme & a lot of them have said that they'll refrain from playing it when it hits the live servers. From what I've read, the chances of getting the most sought after items like SoKs, Rouge Hideouts, etc. has been greatly reduced due to the Gold, Silver & Green rings way of the event. I guess we'll just have to see if it's really worth it when it comes live.
 

DeletedUser29060

Are you also using the 8m coins/supplies as a benchmark for having enough for full rebuilds in both LMA and CA?

I've read the beta forum feedback on the Summer Event as well and it doesn't seem very positive. Some of the later posts mention that the wheel may have been slightly modified in terms of balancing but no official response or anything. I would venture to guess that I can already say what CR would say about the newest sets in the HQS context but I suppose we'll wait and see until live.

Also I meant to mention in my original post that I've just gotten my CF up and it is incredible the difference just at level one. Going from 5 to 8 goods is especially noticeable just after a couple days at it.

Thanks to both of you for your responses.
 

DeletedUser29060

I also wanted to make a comment comparing one of the 'snowball' great buildings (CdM) vs the cherry garden set, which CR regards as a huge waste of space. From my point of view, someone who doesn't love the combat aspect of this game and who prefers to negotiate most of GE anyway, the cherry garden set has proven much more useful than a CdM would have in the same amount of space.

It takes until level 9 for CdM to pay back the same amount of FP in the same amount of space as the set and the set produces reasonable daily goods of my era and coins/supplies/small amount of daily medals. I would think I'd be much happier building and leveling the much cheaper/smaller SoZ and holding onto the cherry garden set until I'm nearly done leveling most of the other snowball great buildings.

As for the space the set takes up compared to more production buildings for questing, it dwarfs the efficiency of those buildings in terms of FP production/tile which makes me think it's worth holding onto for awhile. I think the cost of one renovation kit to keep the goods production locked to the current age will keep it useful as long as you are parked in that age for a significant time.

I think the FP spent on someone's CdM would be better spent on the other more important gbs on the snowball list. Again, this all from the perspective of someone who has gotten along just fine with negotiating most of 3 levels of GE thus far.
 

DeletedUser29060

I was reviewing the bonus quest lines for EMA and LMA/CA also and found myself with a question. I assume you need to clear the bonus quest line in EMA in order to open the bonus quest line in LMA/CA. So my question is, how can one progress through the C-Map extremely slowly (saving scouting, conquering provinces, etc for event quests) while still going through these quest lines. Since you need to complete the LMA/CA bonus quest line in order to unlock a 2nd recurring quest slot, it seems like it might require going through those quests without event credit. Having a 2nd recurring quest slot seems important during the CA, is it less so than keeping all those scout/conquer/infiltrate/etc. activities available for special events?
 

DeletedUser23444

1. St.Basil (5×5)
-Actually from your words I decide to keep it..:) You said that in later ages I will need ritual flames so that I should store as much as I can. Also, you said we should plan ahead. St.Basil occupies 25 squares and and on lvl.10 it gives 30% att&def boost. On 25 squares I can put 12 RF and 1 watchfire. Thats 100% defensive bonus. I believe that even 30% att boost worth a little bit more.

You are in fact 100% incorrect. All that is actually required for a competent city defense in the later eras is a massive Defensive percentage. Adding attack percentage to units controlled by an A.I. that fights as dumb as a box of rocks is of substantially less value when a skilled attacker will just kite your units. This is why the higher GE encounters seem so hard, they A.I. gets 95% defense bonus which takes the combat bonus of three level 10 GBs (SoZ+Coa+CdM) and completely negates that combined attack bonus of 90%.

  • A level 10 StB costs 5x5 tiles of land, 3,410 FPs, plus the construction goods. And for this massive expenditure of resources you get back a city defense bonus of +30% / +30%.

  • Take the same 5x5 plot of land and fill it with a field of Watchfires scored in events or Ritual Flames scored in GE and that same plot of land provides a +0% / +95% bonus to a city army, which is considerably more powerful than the +30%/+30% that a level 10 St. Basil's would provide; and bonus, it costs 0 FPs. Oh and bonus, these tiny buildings don't need to be arranged in a contiguous 5x5, nor do they require road connections—they fit anywhere we have unused tiles of land.

Coins produce from any GB in the entire game are 100% a lose. You want GBs that produce 24-hour FPs, 24-hour goods, 24-hour units, and that is pretty much it. The only exceptions to this rule are the GBs who offer a second benefit (other than the coins) that we simply cannot live without. This is the only reason we ever construct: CF (quest bonus), CoA (combat bonus), Habitat (later eras, and after having dozens of SoKs, for massive pop-per-tile efficiency). If you are planning your city around the coins you get from GBs, you are doing it wrong.

Cherry garden set (5×5).
Repeat slowly after me "Plunder Bait" we do not construct plunder bait in our cities and therefore we require 0 city defense. (I'm in FE an I have a 0% city defense all my land is used for production, population, or happiness). Also, these set buildings are going to require more 1-Up Kits and Renovation Kits to keep them relevant as you advance through the game. They are not worth upgrading. The happiness from them cannot be polished to double it. The productions from them cannot be motivated to double them. These buildings lose so much efficiency over other options you have readily available that it is not even funny. Their total cost of ownership is too high for the value they provide and all of that value can be plundered. So it's not just 5x5 for the set; it is also the land you must devote to defend from plunder.

Instead of spending event gambling currency on trying to score these inferior set buildings you should be trying to score more: SoKs (to use any time), Wells (to use in PME and later), Renovation Kits, 1-up Kits, Rogue hideouts (until you own at least 3, more if you are in a GvG war guild), and the other types of prizes listed in the guide. Don't renovate any SoKs until reaching FE or later, but feel free to use 1-up kits on them any time you have an extra one of those.

FPs from SoKs (or Lord's Manor) can never be plundered. Eventually (FE and later) the coins from SoKs (combined with a level 10 StM) will produce such HUGE piles of coins that you can afford to purchase FPs at 250,000+ coins per FP and it won't bother you. I purchase no less than 100 FPs per week in the Future Era with coins. Where did those coins come from? My field of FE SoKs! Where did that field of FE SoKs come from? From only chasing down Renovation Kits and SoKs in events and not bothering with most of the other crappy "special" buildings that all prove being inefficient. How many FPs do I swap each day? Anywhere between 200-600 FPs-per-day (1 "Spend 99 FPs" quest at-a-time). Where did all of these FPs come from? By following my proven strategy and not deviating from it.

If you don't want to follow HQS that is fine, but you won't get the same results. Stop wasting land, FPs, and event gambling currency on inferior game choices.
 
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DeletedUser23444

I will confirm this, I sprinted about 3 weeks ago and 8million in both is a damn close estimate.


Hmm...maybe, just maybe, I know what I'm talking about?
 
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DeletedUser23444

I was reviewing the bonus quest lines for EMA and LMA/CA also and found myself with a question. I assume you need to clear the bonus quest line in EMA in order to open the bonus quest line in LMA/CA. So my question is, how can one progress through the C-Map extremely slowly (saving scouting, conquering provinces, etc for event quests) while still going through these quest lines. Since you need to complete the LMA/CA bonus quest line in order to unlock a 2nd recurring quest slot, it seems like it might require going through those quests without event credit. Having a 2nd recurring quest slot seems important during the CA, is it less so than keeping all those scout/conquer/infiltrate/etc. activities available for special events?

I would love to have detailed answers for this but I'm not about to play the game over again and record them. Here is general my C Map advice:

  1. Always unlock your current period's PvP tower and STOP ADVANCING, until another item on this list forces you to advance.

  2. Always skip past whatever provinces can be skipped. And by "skip" I means leave them un-scouted. There are many provinces throughout the game that are not required to scout or conquer in order to advance. I'm in Fe and I have provinces left to conquer as far back as PME.

  3. Always complete your Bonus Quest line, before your Story Quest line. Any time you get a Bonus Quest, that becomes your top priority, as it means you cannot have a 2nd recurring quest giver slot until this Bonus Quest line is completed (of course not down in EMA/HMA).

    Now we get to the trickier part.

  4. Let your Story Quest line push your C Map advance at "Event quest speed", while also keeping your Story Quest line as early in your current time period as possible.
    • Do not park in HMA and push your Story Quest line into LMA
    • Do not advance to CA, and leave your Story quest line back in HMA.

    Keep your Story Quest line in lock-step with your Tech Progress. As an example, my current FE Story Quest is to scout a specific province. I have 4 more FE provinces that are un-scouted. I will not complete this Story Quest until a Special Event (that offers a truly valuable special building) compels me to scout a province. At that time, I will scout my next FE province and complete 2 quests at-the-same-time: one Story Quest to scout a specific province and one Event Quest to scout any province. (I have other provinces that I have already scouted but not conquered in order to complete event quests to: infiltrate, negotiate, or conquer.) The last two events I completed were to score the Lord's Manor and the Checkmate Square. Any other event, I stopped completing the event q

  5. You can find all of the C Maps revealed on the FoE Wikia here. Just try to skip around what can be skipped. Don't race for the land. Keeping more provinces available, means that you can always complete an event quest and score a valuable special building if one is offered.
 

DeletedUser23444

I assume you need to clear the bonus quest line in EMA in order to open the bonus quest line in LMA/CA.

Correct

how can one progress through the C-Map extremely slowly (saving scouting, conquering provinces, etc for event quests) while still going through these quest lines. Since you need to complete the LMA/CA bonus quest line in order to unlock a 2nd recurring quest slot, it seems like it might require going through those quests without event credit. Having a 2nd recurring quest slot seems important during the CA, is it less so than keeping all those scout/conquer/infiltrate/etc. activities available for special events?

The short and unhelpful answer is "very carefully". Here is how I have chosen to move around the C Map in support of constantly working HQS while also completing events I believe to be worth of completing.

  1. In any period, always unlock our PvP tower. We want to compete in PvP and score medals from towers on top of medals from quest and on top of medals from FP Swaps.

  2. In any time period, always skip whatever provinces that can be skipped, yes even land expansions and goods deposits, until another item on this list forces us to scout/negotiate/infiltrate/conquer a province. And in this case, "skip" means do not even scout the province—leave them un-scouted.


    Click Here to see Continental Maps Revealed

  3. In any period, we always complete our Bonus Quest line. From CA onward, any time we have a Bonus Quest line open, it means we cannot have a 2nd recurring quest slot. So we want to get all Bonus Quests off our books quickly so that we can work HQS using 2 recurring quest slots, and a high-level CF bonus. This is when the magic really starts happening.

    NOTE: Treat the LMA/CA Bonus Quest line (and the corresponding C Map area) as part of CA and not as part of LMA. First, it should be much easier to complete this once we are in CA and have all types of LMA units plus a few CA unit types to work with. Second, and more importantly, this means we have more C Map provinces available for events while we are in CA. We don't park very long in LMA, just enough to score some diamonds.

  4. In any period, complete we our Story Quest line so as to keep it current with our technology level, but only while doing so at "Special Event Quest Speed". This is where things get tricky.

    • We DO NOT park in a period and leave our Story Quests in an earlier period. This can get us locked out of bonus quest lines, and by extension a 2nd recurring quest slot.

    • We DO NOT park in a period and push our Story Quests ahead to a later period. This is wasting C Map provinces that we might need to use in special event quests.

For example, I'm in FE. I have 4 FE provinces left un-scouted. I also have about a dozen provinces from earlier time periods left unconquered, and some of them are also un-scouted. My next Story Quest is an FE Story Quest to scout a specific FE province. I will wait until a special event quest (that offers a special building that is also a valuable building) requires me to scout a province. At which time, I will scout the specific province required by my FE Story Quest, which will also count toward my event quest. I scout one province and complete 2 quests: one Story and one event.

I also have numerous provinces that I either did not scout, or did not conquer, in previous timer periods on the C Map, as far down as PME. So to complete my next event quest to Scout, I wll use my FE province and complete my FE Story Quest. But if an event quest requires me to negotiate, infiltrate, or conquer BEFORE another event quest requires me to scout, then I have all of those provinces from my earlier periods left, some of them are scouted, to complete such quests on.


Even with all of this in mind, I never complete events that do not offer me a good chance at one of two things:

  1. A Special building that will be valuable throughout the game. Some good examples from recent events: The Lord's Manor (in anyt period), Checkmate Square (in any period), The Kiosk (in any period valuable for its coins to offset Innovation Tower, but it is more valuable in PME or later since it produces refined goods in tiny land, 0 pop, and 0 unrefined goods).

  2. A very good % chance to score a bunch of diamonds, which get buffed by a high-level CF bonus. As an example, previous Summer Casino events have always had one event quest that paid a base package of 100 diamonds, which gets buffed by a CF bonus. Event quests that pay random rewards have roughly a 6% chance to pay the diamonds/medals prize slot, and since it is the 1st time we complete that quest in our time period, it will always be diamonds and never medals.

When you prepare your sprint from HMA to CA, if you plan on stopping over in LMA to quest for diamonds, do you plan on rebuilding your entire city or just put up enough buildings to run each quest through until you hit diamonds.

If I were to play the game over, I would completely skip LMA. But if you want to work LMA for diamonds, I cannot argue that. Just work a city plan that gives you as many chances to complete each quest that has not paid you diamonds as possible. Once that quest pays your Ds, change the plan to work the next quest. Keep knocking down each quest and get your butt up to Ca where the real money is.

As for this new event with the hedge maze, am I right in assuming it is a junky prize and not worth scouting a province for? It looks slightly worse than a wishing well for the space and I wouldn't have need of it for a long long time anyway.

I agree. 2 Wishing Wells/Fountains of youth produce the same total value in 24-hours, only require single collection each building, and they consume 2 fewer tiles of land, and can be split up into two smaller plots of land rather than one massive plot of land. Do not worry about Hedge Maze, events will score you Wells and GE will score you Fountains.
 

DeletedUser23444

I've read the beta forum feedback on the Summer Event as well and it doesn't seem very positive. Some of the later posts mention that the wheel may have been slightly modified in terms of balancing but no official response or anything. I would venture to guess that I can already say what CR would say about the newest sets in the HQS context but I suppose we'll wait and see until live.

I haven't check the beta forum yet on the upcoming Summer event.

In general, our prize priorities are always what are discussed in the guide, here are some reminders:

  1. More and more SoKs. I would say stop at 90, since you only get 90 StM bonuses per 24 hours and you likley can't fit that many in city with the scores of GBs we eventually construct.

  2. Own 1 Champion's Retreat locked to each of these periods: *HMA, *LMA, PE, ME, *PME, CE, TE, FE. The asterisked periods are essential to forever keep 1 retreat locked to that period (either in your city in Inventory). These will provide excellent attacking units, via Alcatraz, in 0 population. The other periods are goods units, but their are regular units in those periods that are more dominant to attack with (sill the Champs can offer good complementary units to round out an army with). Remember, using Champions is about saving population and land in a GvG city. Toss down every Champion Retreat listed, add some Rogue Hideouts, an Alactraz, and a decent combat bonus, and we can fight across multiple time periods in a very small amount of population and land. Are there better units? yes, but not for 0 population cost and only a 3x3 plot of land.

  3. Acquire as many Renovation Kits as we can we NEVER own enough of these and they are damned hard to score. To lesser extent, 1-up kits and Storage Kits are useful, but I would trade 5 of either of them for 1 Reno Kit any day.

  4. Acquire a minimum of 3 Rogue Hideouts, and as many as you feel you need if you are in a GvG War guild.

    We need lots of unattached Rogues whenever we fight and control our units. However during a GvG war, we also access to enough attached units to continuously place Siege and Defensive armies. If the ratio of Rogue Hideouts to Regular Units Barracks in our city is too low, then our Alcatraz will not produce enough unattached Rogues to sustain us actively fighting many battles per day. So the more regular barracks we add, the more Rogue Hideouts we need to ensure we have enough of all kinds of units. Personally, I've been happy with maintaining 4 Rogue Hideouts in my city to a combination 4-6 other regular barracks to produce enough attached units. However every GvG fighter, who also works HQs, will have their own preference here. Some of my guild mates went as high has 12 Hideouts, most commonly I saw 6 hideouts. But the point of the Addtional hideouts is balancing GvG production of unattached Rogues compared to attach units for Siege and Defense armies. In CA and lower, I would just stick to 3 hideouts since we can easily fit those in an HQS city plan as shown in the guide.

  5. There are other prizes that are valuable, but usually not as valuable as acquiring these prizes.
 

Opozicija

New Member
Don't renovate any SoKs until reaching FE or later, but feel free to use 1-up kits on them any time you have an extra one of those.

Hm, interesting.. I was planning to use reno kits on my SoKs when I hit CA but I will take your advice since I dont have experience about future..

If you don't want to follow HQS that is fine, but you won't get the same results. Stop wasting land, FPs, and event gambling currency on inferior game choices.

I red carefully your answer but you didnt convince me. About St.Basil, maybe I am wrong, but I am giving a little bit more credit to def att boost even with stupid AI. Also, since I will not build Atm and Obs (51 squares), I guess I can gamble with 25..:)
About Cherry garden set I can only c/p what I already wrote. I am active player so I am not afraid of being plundered. Other effects I consider powerfull enough for 25 squares.

I will not argue anymore because 99% of your advices I will implement. I respect your opinion but I strongly believe that I will get more from my city with cherry and Basil. At the moment I have done 2/3 of research in LMA, soon I will be in CA and after redesign I will c/p my city.

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Also, could you give us word or two about stratosphering GBs. Which one to take first.. ?
For 2-3 months all my GBs (except inno) will be at least lvl.10. I was thinking to work on CDM but frankly I am not sure..
 

DeletedUser23444

I also wanted to make a comment comparing one of the 'snowball' great buildings (CdM) vs the cherry garden set, which CR regards as a huge waste of space. From my point of view, someone who doesn't love the combat aspect of this game and who prefers to negotiate most of GE anyway, the cherry garden set has proven much more useful than a CdM would have in the same amount of space.

You are playing "FoE Checkers" by trying to compare a level 1 CdM to a lower age Cherry Garden Set. I'm playing "FoE Chess" since I know what that CdM will grow into over time and how it not only fits into Heavy Questing Strategy, but also into Stratopshere Strategy (which comes after, or near the end of HQS). We eventually want a level 100 CdM (and also a level 100 CF, and level 100 Arc). The Cherry Garden has no such long-term strategy for it.


CdM is a Stratosphere GB, which means we keep swapping FPs to it forever, so as to keep increasing the total number of FPs-per-tile our city produces. It's not just about the combat bonus. Above level 10, we get +1%/+1% combat bonus every other CdM level and +1 FP every other CdM level. And since we will swap FPs to CdM using our Arc bonus, the FP Swap itself will generate nice piles of FPs and Medals on top of the FPs CdM produces daily. At some point, our pile of FPs packs will rise to the level where we will have 5 CdM swaps we work at once (and those 5 players work our CdM) and when they all pay off, we get all of our FP packs back (thanks to high-level Arc bonus) and raise our CdMs up another level.

And increasing the CdM combat bonus means not having to negotiate as many GE encounters, which is actually valuable since it saves goods. Now down where you are in the game, saving these goods might not seem like much benefit. But up where I am in FE, I can routinely sell 2.22 FE goods for 1 FP. So for every 2.22 FE goods that I do not spend on GE negotiation, means that I just earned +1 FP from my city.


In contrast, we can never improve the FPs-per-tile production efficiency of any special building, not even the almighty SoK. Furthermore, we must spend Reno Kits / 1-Up kits on set buildings to keep their total value relevant with other options that are readily available to us in the game. For example, I have scored 3 premium cultural buildings in GE from pretty much ever era I have been in, all of them completely make the paltry happiness offered by any of these set buildings a waste of land.
 
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Opozicija

New Member
I know what that CdM will grow into over time and how it not only fits into Heavy Questing Strategy, but also into Stratopshere Strategy (which comes after, or near the end of HQS). We eventually want a level 100 CdM (and also a level 100 CF, and level 100 Arc).

lets say we have all of them on lvl. 10. Should we work parallel on them or not..?
 

DeletedUser23444

Also, could you give us word or two about stratosphering GBs. Which one to take first.. ?
For 2-3 months all my GBs (except inno) will be at least lvl.10. I was thinking to work on CDM but frankly I am not sure..

Raise all GBs to level 10 before starting to Stratosphere any. Stratosphere in this order:

  1. Arc — we always swap FPs, so we always want more profitable swaps.

  2. CF — we always quest, so we always want more goods or diamonds per quest. (Think ahead to FE goods)

  3. HS — we always want more FPs-per tile and this is a cheap GB to level up.

  4. CdM— we always want more FPs-per tile and more combat bonus from this GB.

  5. IT — we always want more FPs-per tile and denser pop-per-tile from this GB. However, only work IT as we can afford to keep more pop enthused in our city.

  6. AO — we always want more FPs-per tile and more combat bonus (critical hit chance) from this GB. This GB essentially renders CC redundant.

  7. CC — I actually never advise constructing this GB. Single benefit GBs lose efficiency to 2-benefit GBs. And since the game now has AO, this GB is one that can be skipped. However, if you already own this GB, then you stratosphere this GB. But there are better options for 24-hour FPs listed above.

  8. AM — If you are a true hard-core plunderer, and you routinely find many juicy targets to plunder in your hood, then you want to Stratosphere this GB. However if neither are true for you, then skip this GB.

  9. ToR — If you routinely (week in and week out) complete all 4 GE levels, then Stratosphere this GB. But IMO it is the least effective of all the GBs on this list.

The goal to Stratosphere Strategy is always increase total FPs-per-tile-per-24-hours in our city. Those FPs could come by way of:

  • FP Swaps

  • Quest rewards (through more spammed UBQs. Also we get more goods and diamonds)

  • 24-hour GB productions

  • Plunder

  • 100 FP Relics (and again scoring 200 FE goods is just like scoring 90-ish FPs)
IMPORTANT: We always need and want to score more and more BPs for any Stratosphere GB. A good guide to follow is to always have 5 more levels unlocked above the current GB level. So always be on the hunt for cheap blueprints from these GBs. By the same token, NEVER trade in blueprints 2:1 for any of these GBs (except to complete the original set to construct the GB). You will unlock more GB levels over time by never exchanging BPs. And for GBs such as Arc and CF, it is well worth spending 200 diamonds to complete a level unlock, if your CF/Arc are already max level and no one can donate FPs to it.
 
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Opozicija

New Member
Raise all GBs to level 10 before starting to Stratosphere any. Stratosphere in this order:

  1. Arc — we always swap FPs, so we always want more profitable swaps.

  2. CF — we always quest, so we always want more goods or diamonds per quest. (Think ahead to FE goods)

  3. HS — we always want more FPs-per tile and this is a cheap GB to level up.

  4. CdM— we always want more FPs-per tile and more combat bonus from this GB.

  5. IT — we always want more FPs-per tile and denser pop-per-tile from this GB. However, only work IT as we can afford to keep more pop enthused in our city.

  6. AO — we always want more FPs-per tile and more combat bonus (critical hit chance) from this GB. This GB essentially renders CC redundant.

  7. CC — I actually never advise constructing this GB. Single benefit GBs lose efficiency to 2-benefit GBs. And since the game now has AO, this GB is one that can be skipped. However, if you already own this GB, then you stratosphere this GB. But there are better options for 24-hour FPs listed above.

  8. AM — If you are a true hard-core plunderer, and you routinely find many juicy targets to plunder in your hood, then you want to Stratosphere this GB. However if neither are true for you, then skip this GB.

  9. ToR — If you routinely (week in and week out) complete all 4 GE levels, then Stratosphere this GB. But IMO it is the least effective of all the GBs on this list.

The goal to Stratosphere Strategy is always increase total FPs-per-tile-per-24-hours in our city. Those FPs could come by way of:

  • FP Swaps

  • Quest rewards (through more spammed UBQs. Also we get more goods and diamonds)

  • 24-hour GB productions

  • Plunder

  • 100 FP Relics (and again scoring 200 FE goods is just like scoring 90-ish FPs)

Thanks, but still I am confused about converting that in game.. How much should we work on Arc before switching to CF, then on HS...
Lets say, Arc is on (guessing lvl.30), should I switch on CF..?
 
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