So I was think about the CF being a perpetual motion machine, and it got me thinking what is the real goal that I want the CF to accomplish in my city. After melting a bit of my brain thinking real hard about it I came up with this goal. I'd like my CF to be able to produce enough coins and supplies during normal RQ's (spend fp's, collect coins/supplies, produce x 24 hour productions) that it pays for a UBQ for each RQ and gives me 5 extra UBQ's each day.
Levels to reach my goal vs perpetual motion are below:
Age/Era Ozy's Goal Perpetual Motion (using 2nd RQ giver if possible)
HMA 100 147
LMA 60 90
CA 115 160
Indy 139 189
PE 130 187
ME 140 204
PME 136 182
CE 119 169
TE 102 146
FE 120 180
AF 106 159
OF* - I haven't built a 3rd RQ giver into my calculator so I won't be finding values for OF.
Some things to note:
These values are still inflated for practical use. They do not take into account any coins and supplies that you generate in your city, only coins and supplies generated by RQ's. I used 30 daily RQ's so when I got to 35 UBQ's worth of coins and supplies generated from those 30 was the calling point. The numbers may change if you want to do more or less than 30 daily RQ's.