The "it" is the entirety of camping in the BA. Guild hopping/jumping is actually secondary to learning/understanding RQ looping. Which I think is the best method for building a foundation for the city that the player wants to build. The beginning is the entirety of Glarg's method for getting the first two GBs in less than a month. From then on it's about acquiring the BPs for the GB(s) that the player desires the most. Collecting/saving FP for moving into the IA. Dealing with an event, in progress. A general, How To.
The city I reported on is in an EMA slump... I don't have to worry about getting BPs, having acquired complete sets for the first 13 GBs in the game, plus Cape and the CF... But, I can now see that the foundation of BA goods needs to be approximately 500-600 each before leaving the BA.
BTW, I've yet to be plundered... I've been attacked, but not plundered. No goods production buildings, and no event buildings that aren't protected by being motivated. RQ looping can produce a plunder resistant city... As is explained in Cosmic Ravens article on HQS, Heavy Questing Strategy.
Experiments, yes, well... Kind of. CR states that the GE is beneficial to HQS. So, I'm in the middle of building the Three Brothers of Death and getting them leveled up. That's the slump 'cause I don't have my city crammed full of shoemakers.
And, that's part of what is needed to be known. How many supply buildings are needed for each age for RQ looping to be a true benefit?